No problem :p . I just didn't have time to answer your question directly (I do now).
Big turret: 250k dps, 6km range, sustained fire.
Medium turret: 74k dps @1km range, 30k dps @1.5km range, sustained fire.
Reaper: 74k total dps. Turrets: 14k combined dps @1.5km range. Ship guns: 60k dps...
You can find all this info in their respective posts. Just use the first post to find them (they are linked at the top). As for the main ship it s currently an empty shell.
I love it!!!
It can easily be modified to suit a faction or a servers needs. It's also EXTREMELY inclusive (it has pretty much every element you'd want).
May I suggest possible adding damage output related to size (like you did with cost)?
Just link the chapters directly in the first post. It would actually be better than mashing all of them in one post. Example:
CHAPTER #1:Some stuff
CHAPTER #2: MOAR
I think you get the point.
Thanks :D
I need to do a massive system overhaul but it currently has a 3/1 thrust/weight ratio. The biggest problem is that it's pretty power unstable while firing, I hope that I can fix that with the system overhaul.:p
This heavy corvette (codename: reaper) is specifically designed to be docked inside the main hangar (it will host 2 or 3, amongst other things). It has 70k dps with a max range of 1.5km. It's 125m long.
That was pretty much my point. Using simpler shapes but still making elegant ships. Artsy ships like the ones mr.Furb does always take more time to build.
Thing is... so do I.
I guess that increasing the size and amount of polygons also exponentially increase the build time.
I'm clearly building a simpler shape next time, it would probably cut the build time by half!
How the actual f*** do you guys make so many big ships in such a small amount of time? I've probably spent close (if not more) to 100 hours making the hull of my titan and I'm not even close to be done (keep in mind, that's just the hull and turrets)...
Great job btw!
You can activate the experimental (and EXTREMELY buggy) feature in the server configs.
Besides, before we get actual repair beams I'd rather have it not be activated. Imagine repairing by hand something a griefer did by ramming your ship?
I'm cheking out the mushroomfleet logic system videos and am almost drooling...
You may laugh but little big planet actually teached me logic. The kind of stuff I made to make my mechs work got pretty complex sometimes.
Well, imagine a staggered drone launch. Besides having the doors open automatically (extremely useful) it would be epic!!!
Or creating an alert mode: activates red plex lights in the ship, defensive anti boarding turrets and closes all the doors.
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