Search results

    1. Dire Venom

      Make repulsors change ship frame of reference [boarding would work]

      The ammount of no cost counter boarding options avalible kinda nullifies boarding as a threat in anything but Role Playing unfortunately XD
    2. Dire Venom

      Prerelease v0.200.250

      The fact that they're still called stabilizers and they're "tweaking" it makes me worried. I bet they havn't even looked at the suggestions forum.
    3. Dire Venom

      Heat/Cooling as an alternative to stabilizers and reactor HP

      (Sssshhhhh :P We know we'll all be judjing them silently (or not so) in our hearts :P Best not to tell them though)
    4. Dire Venom

      [BUG] Speed direction change near planet

      So far we've gone from disc-planets: to Cubes: To whatever the hell this is: To Sphere-like: To community created ones (this one looks absolutly rad btw, props to the creator. I would love a download link :))))) To my try at a planet: To more nuts community content: To dodecahedrons: I...
    5. Dire Venom

      Heat/Cooling as an alternative to stabilizers and reactor HP

      Please Schema!!! Post your brain-thoughts!! We won't judge, we just want to understand how you view the system and what you want to do with it. We can only guess and get frustrated at the lack of communication and hope the whole thing doesn't just faceplant. We do not want to see one of our...
    6. Dire Venom

      Heat/Cooling as an alternative to stabilizers and reactor HP

      I sorta assumed that would be happening anyway XD, thus didn't bother to include it.
    7. Dire Venom

      Heat/Cooling as an alternative to stabilizers and reactor HP

      Just straight up turning stabilizers into heatsinks seems like it would work just fine imo. As for size balancing: The larger you reactor, the larger the amount of heatsinks you have. Taking damage to your heat sinks is pretty bad, thus a smaller ship using a larger reactor is going to be very...
    8. Dire Venom

      Why is META such a disagreement?

      It is the devs job to make a system which is fun and can be compedative for a variety of players. Unfortunately the devs lack of understanding of their own system and it's effects have resulted in clearly broken systems that fail to achevie their desired effect. Up until recently the concept...
    9. Dire Venom

      [BUG] Speed direction change near planet

      Sounds like crossing the sector boundries is causing issues.
    10. Dire Venom

      Remove Stabilizers

      Unfortunately due to rails, logic, docked entities etc the first option really isn't possible and would cause more issues than it would fix.
    11. Dire Venom

      Brainstorm This: Crew Chambers (no crew)

      Quite True! I also see crew as a long term potiential development of the system you have suggested (start out with automated workstations and the such, and evenatualy crew might fit into it as well). Tbh if I want crew on my ship I just create blocky models and stick them on rails going around...
    12. Dire Venom

      Brainstorm This: Crew Chambers (no crew)

      By that I was refering to building chambers within chambers within chambers to get crew to "count" for multiple chambers. E.g just trying to prevent crew being exploited unfairly in the workforce! (Thats presuming crew have to be within the chambers dimensions for it to work). It could...
    13. Dire Venom

      Brainstorm This: Crew Chambers (no crew)

      So what your getting at is having the "chamber" concept being used for more than just the reactor? E.g You create a "Chamber" and connect it via conduits to a group of thrusters. That "Chamber" now has an effect on that group of thrusters. With further development, the "Chamber" could be...
    14. Dire Venom

      Remove Stabilizers

      Well said @Valiant70
    15. Dire Venom

      Prerelease v0.200.250

      Really? I thought 5km long needle ships were all the meta now if you want infinates powerz!!!!
    16. Dire Venom

      Chambers using fixed % sucks

      I think I get it now. So some systems like Jump Drives, Scanners or even inhibitors should be less dependent on Chambers and should be a physical system augmented by the chambers instead:? I could certaintly support that. I do not think any systems should be created from thin air by selecting...
    17. Dire Venom

      Possible fix for stabilizers

      Yeah, I'm just poking fun at the devs :P Since they hardly ever post here anymore it's not like thwy'll read it.
    18. Dire Venom

      Possible fix for stabilizers

      If you care to pay an extra 50% I'll even disguise each System Rod as a seperate ship! That way you can use it on all servers without issue! "Wow! Look at that cool fleet flying past. I would never have gussed it was Spaghetti envloved!"
    19. Dire Venom

      Chambers using fixed % sucks

      I didn't make the mechanic. I can't remember how long it takes or what it is dependent on. If it's too harsh then by all means fiddle with the numbers imo or change how you switch between reactors. E.g reactor spool up time, power production starts at (x%) value after switch and increase back up...
    20. Dire Venom

      Chambers using fixed % sucks

      You can do some pretty awesome stuff with multiple reactors. It takes 20 or so seconds to move between them, which seems perfectly fine considering the immensly powerful bonuses they give you. It feels fair. Some numbers could do with tweaking, but the intent and design behind it gets my...