So far we've gone from disc-planets:
to Cubes:
To whatever the hell this is:
To Sphere-like:
To community created ones (this one looks absolutly rad btw, props to the creator. I would love a download link :)))))
To my try at a planet:
To more nuts community content:
To dodecahedrons:
I...
Please Schema!!! Post your brain-thoughts!!
We won't judge, we just want to understand how you view the system and what you want to do with it.
We can only guess and get frustrated at the lack of communication and hope the whole thing doesn't just faceplant.
We do not want to see one of our...
Just straight up turning stabilizers into heatsinks seems like it would work just fine imo.
As for size balancing:
The larger you reactor, the larger the amount of heatsinks you have.
Taking damage to your heat sinks is pretty bad, thus a smaller ship using a larger reactor is going to be very...
It is the devs job to make a system which is fun and can be compedative for a variety of players.
Unfortunately the devs lack of understanding of their own system and it's effects have resulted in clearly broken systems that fail to achevie their desired effect.
Up until recently the concept...
Quite True! I also see crew as a long term potiential development of the system you have suggested (start out with automated workstations and the such, and evenatualy crew might fit into it as well).
Tbh if I want crew on my ship I just create blocky models and stick them on rails going around...
By that I was refering to building chambers within chambers within chambers to get crew to "count" for multiple chambers. E.g just trying to prevent crew being exploited unfairly in the workforce!
(Thats presuming crew have to be within the chambers dimensions for it to work). It could...
So what your getting at is having the "chamber" concept being used for more than just the reactor?
E.g You create a "Chamber" and connect it via conduits to a group of thrusters.
That "Chamber" now has an effect on that group of thrusters.
With further development, the "Chamber" could be...
I think I get it now.
So some systems like Jump Drives, Scanners or even inhibitors should be less dependent on Chambers and should be a physical system augmented by the chambers instead:?
I could certaintly support that.
I do not think any systems should be created from thin air by selecting...
If you care to pay an extra 50% I'll even disguise each System Rod as a seperate ship!
That way you can use it on all servers without issue!
"Wow! Look at that cool fleet flying past. I would never have gussed it was Spaghetti envloved!"
I didn't make the mechanic. I can't remember how long it takes or what it is dependent on.
If it's too harsh then by all means fiddle with the numbers imo or change how you switch between reactors.
E.g reactor spool up time, power production starts at (x%) value after switch and increase back up...
You can do some pretty awesome stuff with multiple reactors.
It takes 20 or so seconds to move between them, which seems perfectly fine considering the immensly powerful bonuses they give you.
It feels fair. Some numbers could do with tweaking, but the intent and design behind it gets my...
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