I like this, it would make stealth useful for reducing you 'detected' radius as well.
Titans could also switch to running on smaller reactors if they want to sneak up on someone.
In addition, players should get a "Detected" Icon appear on their hud when the currently piloted ship is detected...
I Agree with this. Adding decorative blocks should not be a detriment to your ship.
At the ver least the should contribute to the hp/armour pool, if by only a bit.
SW is using a premade engine that allows for fancy visuals, but not significant depth.
The Starmade engine was built from scratch and they can do pretty much whatever they want in it, as well as significant optimizations.
In starmade skyboxes, every Star you see is an actual star btw. You can...
Just a quick question to the marvelous Criss , do you know if distance between Stabilizors and Reactors is a factor in the new system?
E.g will players have to build out in just one dimension for more power or has that been changed?
Thank you fore your continued paitence!!
Thanks for the detailed look! That certaintly sounds quite intersting.
So far it seems the ideal design will be to have Reactors/Stabs right next to each other (so no long power rope) in their own separated bubble/island.
Congratulations, you played your self devs :P (Unless I'm missing something)
If the baskets in the sector over from me I'm cool with it :
It seems like it still will be possible to have system "islands" to a degree, depending on how the beams operate and what the Stab.Integrity does.
Hadn't seena dedicated thread on this yet, so seemed worth spreading what we know so far.
Build is public, however unfinshed. All we know so far is from testing and kind inquiries by Criss ...
Thank you Criss , we really appreciate that you took the time to help inform us!
The new mechanic certaintly looks intersting, and I like the funkey twist that's been added.
Definatly an improvement.
My intial thoughts:
-How close together can Stab/Reactors be placed together:?
E.g if the beam...
I agree. If a system is so broken the devs have to ask players not to use docked entities..... that means the system, not the players needs to change.
It's like the devs solution to Spaghetti is "please don't do this". -_-
I fully belive the Devs will eventually get there, however it's...
Tbh I just use them for pretty fireworks :
That being said, if you can imobilize your enemy a chain Vulcan of Cannon-Missiles is one of the fastest ship killers out there.
The AI doesn't know how to lead Dumbfires though, so you have to use a lot of stop effect beams first.
If Stabilizers could be reworked into something far more benifical to building and player engagement the system would be fine (with testing and minnor tweaks to the rest).
The stabalizor system is far worse for creative building (despite that being one of the GOALS of the system) and only harms...
Then the difficulty comes to:
-How to stop Pulses embedded in the ship destroying all life
-How to deal with interior turrets (I love making them. even if they are never used)
If crew (eventualy) became a thing chances are pulses would no longer be viable.
More gear/in-depth combat could help...
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