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    1. Dire Venom

      Pre-Release Stab.Intergrity Update Dev Thread

      As far as the mechnic goes (Beam with Nodes'n stuff) It does look kinda cool. I feel that it could certiantly be of use somewhere in Starmade. As a key power feature? Maybe not. It might just overcomplicate things without really adding anything of value. In terms of a Power System for Starmade...
    2. Dire Venom

      Prerelease v0.200.250

      I love communicating with you too :P :heart: Good point! :stars: It certiantly is a bit of a head scratcher. :thinking: Just throwing some ideas out there (From various places on the forum or out of thin air, but maybe there could be something of worth in them). (I will probably make a...
    3. Dire Venom

      Brainstorm This: Crew Chambers (no crew)

      MUCH WANT. I would also love if crew got all dramatic every time I got in combat. E.g. running around shouting Red Alert! Klingons in the Bridge! I'm outa here (glitching off the ship)
    4. Dire Venom

      Brainstorm This: Crew Chambers (no crew)

      Just a thought (may not be a very good one): Why not make crew.... non-physical? (To reduce calcs/lag/desync) Instead of using actual NPC's, players can lay down walkway blocks to create "pathways" E.g Think Rollercoaster Tycoon sorta These "pathways" can generate crew "sprites". These are...
    5. Dire Venom

      What's up with the ugly power beam in the new pre release?

      Pre-Release Stab.Intergrity Update Dev Thread
    6. Dire Venom

      Prerelease v0.200.250

      Thank you for your reply. To clarify on what is ment by 3D vs 2D Distance for power (not exactly a clear way of stating it): -Currently Stabilization distance is dependent soley on one dimension. -Ship Width of height doesn't matter as long as the ship is... well long. You could change that to...
    7. Dire Venom

      Prerelease v0.200.250

      Exactly!! To curious players and potential investors: Read through the documents and their vision. It all looks very good doesn't it? Now look at the new power system, the modifications they have made to said system, their reasoning and design direction. It is very clear that these two do...
    8. Dire Venom

      Remove Stabilizers

      The mechanic is called Common Sense. Seriously though, I hope they've consided using it.
    9. Dire Venom

      Prerelease v0.200.250

      :catdone: Schema Schema Schema!!!! :catdone: We demmand the Cat God's appearance! schema So much development time is being wasted, and the community alienated. Sure, it's your game. Your rules. We just also care about and want to support your project. We worry that your time is being wasted...
    10. Dire Venom

      Prerelease v0.200.250

      *Sigh*......... "Without allowing.... * I'll stop you right there Lancake. The old system: Encourages players fill their ship with as much power and power consuming systems it can fit The new system: Encourages players to maxamise one ship dimension to get as much power and power consuming...
    11. Dire Venom

      Instead of passing through the ship, taking friendly fire from a docked entity stops when it hits

      Turrent shots are blocked by the mother ship/station. However due to lag/desync shots can still appear to phase through a couple of layers of blocks, same with missiles, however they have an explosion range thus you'd want to be behind a couple of layers if there's missiles flying about. If...
    12. Dire Venom

      Who is JKVocalist?

      Welcome to the forums! (Or welcome to being more well-known I guess :P) Thanks for all your hard work, it's nice knowing that there are good people in the background keeping things running smoothly.
    13. Dire Venom

      Instead of passing through the ship, taking friendly fire from a docked entity stops when it hits

      Isn't this already a thing btw:? An entity can shoot it's mounted weapons through it's self, and entities directly conected bellow it. E.g Mother can shoot through Turret and point defense turret (attachted to turret). Turret can shoot through point defense docked onto it's roof, but not it's...
    14. Dire Venom

      Prerelease v0.200.250

      What game are the devs playing btw:? It seems completly different to what I have o_O.... Seriously though. Run a poll. Do a survey. The vast majority of players will mod out the Stabilizor Distances on release, and the rest of the players will likely not even bother to update. >>Creative...
    15. Dire Venom

      Prerelease v0.200.250

      Criss if your going to take anything away from this please look at Matt_Bradock post above. It highlights key points well without anger or frustration. Thank you for your time. :catnod:
    16. Dire Venom

      Prerelease v0.200.250

      Criss we love :heart: you man. Sorry your the one having to deal with the frustrated Mob banging on :catdone:Schemas door. I don't see any issues with this, the concept is solid imo. :heart: The issue the community has been having is simply the implementation. :ayylmao: We want interiors...
    17. Dire Venom

      New Power and viable shapes

      Seems relevant, so ill leave this here. No matter what they do, interiors are only derimental with the new system. Making a stick is far better for your ship than dead-weight interiors, even decoration blocks no longer contribute anything to your ship expect weight :/
    18. Dire Venom

      Ships visible farther away the more power they output

      Good point about allied ships. I was thinking too much world of warships XD What about directional scanning:? Could that be a thing? Heavy power consuption, long range, works like a cone weapon?
    19. Dire Venom

      Prerelease v0.200.250

      I'm betting he will either not reply, or just say "They're not ready yet XD". They are roleplaying ships, which is fine, but they would be worse than useless in combat. (Note devs, it is perfectly possible to build a beautiful looking ship which has an inertior and performs well in combat...
    20. Dire Venom

      Prerelease v0.200.250

      Power lines change nothing. You try hitting a 1 block wide Square at the back of a ship. Especialy a ship with the same mass as you, but 5 times your power. 5 times your manuvrability and 5 times your firepower. You cannot get behind it, and even then it could rotate so fast that hitting it's...