Search results

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      Vecordean Fleetworks

      Thrusters do gain dimensional bonuses, but they\'re nowhere near as potent as power generators. Sum Of Dimensions - 3 + Blocks^1.125 Really only noticeable on very very large ships.
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      Vecordean Fleetworks

      Looks about the size of the Bolero, but you say it has a crew of 1. If I had to guess I\'d say it\'s a fast attack craft (yay wikipedia entries). Looks wicked mean, whatever it is.
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      Solaris Combine Shipwerks

      We\'re giving you a first-look at the insides of a Tusk fast attack craft. You\'ll get a better look later when you crack one open with a missile barrage. Visible here is the compact omniorgan typical of smaller Combine craft. It packs the S2 engine, CIC, the Core chamber and the sensorium all...
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      Vecordean Fleetworks

      Can\'t wait for the recolor. Is that ventral gun fixed or a turret?
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      Vecordean Fleetworks

      Though they do have good taste in ships.
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      Solaris Combine Shipwerks

      Ask, and ye shall receive.Behold the mighty Space Penis! (What? This isn\'t the Space Penis? But the cue cards. Well, that\'s a little disappointing. Oh well, might as well make the best of it.) Ahem. Behold the mighty Tusk Fast Attack Craft! Much less impressive and veiny than that other...
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      Vecordean Fleetworks

      Is obviously to make a bigger carrier. With chain docking, it\'d be nice to have something that can service gunships anyway.
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      TilboTec Shipwrights

      Can\'t wait to see the finished product
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      Solaris Combine Shipwerks

      We\'ve been procrastinating about finishing our next ship. Between the Black Flag calling us away and selling our bodies to pay rent, we haven\'t had much time for it. Look for a new release by the weekend end.
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      Orange Star Shipyards

      But for the most part, I just patch up the hull breaches with some gray blocks, solder whatever cables came loose, and maybe slap a turret or two on the hull somewhere and call it good. Standard operating procedure for dealing with dead enemies is to do the same, toggle the faction block in...
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      Solaris Combine Shipwerks

      Combine ships differ from other ships in a few obvious ways. They\'re red. They\'re sexy. They\'re deadly. They give off harmful radiation accross a wide spectrum. But they also differ in some ways that may not be so obvious. To help you get the most out of your Combine ship, we\'ve prepared a...
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      Solaris Combine Shipwerks

      But the fact that they add system redundancy and make our weapons more energy efficient doesn\'t hurt, either.
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      Solaris Combine Shipwerks

      Taking out those turret mounts. It warms the coils of our cold, metallic hearts to know that our vessels give the living denizens of the galaxy so much trouble.
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      Solaris Combine Shipwerks

      We manifest mouth-bits and move them in a manner imitative of a smile and insist that the vessel matches the displacement of old terran wet navy corvettes, and that they should, \"wait until you see our battleships.\"
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      TilboTec Shipwrights

      to all who acknowledge its superiority and credit us accordingly. Hell, most of what we have is just derivative of Mister Vec\'s stuff, anyway. We use his hulking cheese wedges as a benchmark so we can feel better about ourselves.
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      TilboTec Shipwrights

      Once recolored, our Razorback light turrets should match your ships quite nicely. Pay no heed to their incoherrent gibberings, that\'s perfectly normal. http://star-made.org/content/solaris-combine-shipwerks
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      Adimo Ship-Builders

      The Combine has also experimented with hovertank technology. However, we found it unwieldy, at best, and opted to shelf development until we encounter larger worlds that would actually require a planetfall to conquer. However, be sure that when that day comes, we will be wary of your formidable...
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      Solaris Combine Shipwerks

      Not much to look at yet, we\'ve been playing with the armament of the Hunter Frigate. Stepped up somewhat from our original design specifications, this frigate will now feature one as-yet undeveloped large turret. Maybe we should get the hull finished before we start playing with the turret...
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      AI revamp

      Pretty basic suggestion, two points. First, I'm sure I'm not the only one annoyed with the fact that AI will not target turrets. So that should be a thing. Second, if the AI would prioritize targeting based on relative mass. So, for instance, fighter craft will attack turrets before attacking...
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      TilboTec Shipwrights

      Not sure if something went wrong on my end, or if that\'s just how they are.