Search results

    1. A

      Starmechs

      The Combine\'s Advanced Weapons and Defense Research Provision just rolled out the first Oppressor prototypes. The verdict is still out as to whether these will be a viable weapons platform. Already we can see a few ways to improve the general functionality of the platform without inordinately...
    2. A

      Starmechs

      It\'s about the size of the Saint, but that massive chest is gonna make it much heavier., so I doubt it\'ll be more nimble than a Nightshade. A Micro Halo Drive is gonna be stuck onto the back, about the same size as what\'s on the Fang. But most of the thrust comes from the tail. Pretty much...
    3. A

      Starmechs

      The Solaris Combine\'s Oppressor Mobile Assault Suit has reached a point where it almost looks like something, so we decided to share with the class. Patented Combine Redluminum armor and cool horned head-unit are certain to ensure battlefield superiority. Naturally, only the command type will...
    4. A

      Starmechs

      So is the head. But be sure to set the BOBBYs to fire on selected target, otherwise they do stupid-looking things
    5. A

      Starmechs

      long have i been toying with the idea of strike mecha, but alas, the humanoid form is awkward and ungainly if it cannot articulate. These remind me of an old Xbox game: Murakumo. I think I\'ll borrow your idea, if you don\'t mind
    6. A

      Solaris Combine Shipwerks

      Making them seperate ships would take up too much space, not to mention make them useless. They\'re just big missile launchers.
    7. A

      Solaris Combine Shipwerks

      Lenseflare! Can you see the Type 3F Guided IOBMs in their launch tubes? Here\'s a better look. And in case there was any uncertainty, it\'s about ten meters longer than VFW\'s Ensemble.
    8. A

      Solaris Combine Shipwerks

      Not sure when I\'ll be on next, but I\'d be happy to next time I\'m on SATURN.
    9. A

      Crimson Corp Fleet Dynamics

      When I saw your first ship, I thought to myself, \"aren\'t you a little short for a battlecruiser?\" And now, you\'re showcasing a dreadnought which could engulf the entirety of my modest little lineup of ships. There really is no middle ground for you, is there? In short, I can\'t wait to see...
    10. A

      Solaris Combine Shipwerks

      In unrelated news, Alnitak mysteriously disappears from the night sky. Where did it go? We assure we we almost certainly had very little to do with it probably. With the bulk of the Maw complete, our clutch of cybercultists are permitted a short reprieve, as the Technomancers of the Discus...
    11. A

      The SATURN Building Server [Open Membership]

      No, it was not a DFN ship. It was actually a black ship with a brown patch (but the patch and some engines were all that was left of the wreckage). I believe I have solved this. It seems a member of the server spawned a mob near the station, which killed him and damaged the station in the...
    12. A

      The SATURN Building Server [Open Membership]

      I have terrible news. First, a faction on the server has seen fit for one reason or another to declare war on me. Coudln\'t imagine why. Second, the spawn base appears to have been the victim of a vicious missile attack. At the site, I found the wreckage of a brownish ship equipped with...
    13. A

      Come share your turrets!

      The mighty Combine never spurns an opportunity to display its superior technology. Behold, the mighty array of our own standardized modular turrets! The Razorback! The humblest of Combine point defense systems is good for little more than adding visual interest to the hulls of our ships. The...
    14. A

      Solaris Combine Shipwerks

      Rival shipyards have been getting uppity lately. They seem to think they can challenge our dominance. We\'ve decided to release these images from the Advanded Weapons and Defense Research Provision. Pictured here: The Suppressor v2.0 and the Fang v2.0, with their predecessors An artist\'s...
    15. A

      United Colonial Corps Shipyards and Fleet

      We took a look inside. Those three very large fixed guns worry us. Until the Hunter rolls out later next month (digits crossed), there is nothing in the Combine arsenal that can match its range. Nearly a thousand meters is nothing to sneeze at. However, we have found a rather elegant solution to...
    16. A

      United Colonial Corps Shipyards and Fleet

      I blame the schools. With a human at the helm, the pilot would know to hold off on missiles until the shields drop. That\'s why I haven\'t bothered with missile turrets yet. But they\'re great for fleet engagements. If you get two or three ships unloading missile barrages in a fleet battle, you...
    17. A

      United Colonial Corps Shipyards and Fleet

      which is pretty much the sweet spot. One missile wont make more than a 3 by 3 hole in reinforced hull, but they mushroom out the soft giblets inside. And when you got 32 of those comin at you in a salvo it gets real ugly real quick. Core damage aside, ive seen a seeker keep fighting with the...
    18. A

      United Colonial Corps Shipyards and Fleet

      shame about how you can kill a ship by shooting one block a couple times. You almost never get to see our system redundancy at work. And yeah, lack of hull mounted weapons is a serious drawback of Combine ships. That\'s why we rely so heavily on drones. Anyway, 2.0s are coming, sleep in fear...
    19. A

      United Colonial Corps Shipyards and Fleet

      Wouldn\'t be anyone we know, would they?
    20. A

      Solaris Combine Shipwerks

      The Seeker is certainly a venerable design. Yes, it has served us well. But alas! It lacks something. Something flat. And shieldy. And mostly useless. Yes! It lacks a proper seat for the mighty Eye of Origin! Fret not, we will soon release an upgrade package for your weary Seekers. Look, here...