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    1. Valiant70

      Joystick thrust

      There should be an option to press a key and use it like beta thrust on an aircraft. Real life pilots and some other people will appreciate that.
    2. Valiant70

      solution to discourage large scale planet mining, tectonic feedback

      Asteroids simply aren't rich enough. I've been saying this forever, but they need to be buffed LIKE HECK and planets just need to be reworked so that they yield a ton of resources but not by melting them with salvage beams. Many players want a different form of mining that works on planets so...
    3. Valiant70

      solution to discourage large scale planet mining, tectonic feedback

      SHOO! SHOO! You want bulk resources? Kill planet mining and set your server's mining multiplier config option to 10 or something. Then you get bulk resources that actually respawn so you don't chew through a galaxy's worth of planets. MOAR bulk resources! (and fewer blocks to mine so there's...
    4. Valiant70

      Spotlight (Directional Light Block)

      There are a lot of builds that need light farther away or in only one direction. A spotlight would be perfect. I'd use it for directed exterior hull lighting for one.
    5. Valiant70

      Crawling, Crouching, Ducking, dodging, diving, falling, ledge-grabbing, pushing, punching etc.

      This sort of thing is planned. See? -> http://starmadedock.net/threads/starmade-as-an-astronaut.5086/page-2#post-86794
    6. Valiant70

      IMPORTANT: for the upcoming turret update

      In any case, since a block won't go in an open space, I say it's a bug.
    7. Valiant70

      IMPORTANT: for the upcoming turret update

      Bug report that sucker to death! It's certainly not a feature, and it sucks, so it must be a bug.
    8. Valiant70

      How do you build good anti-titan weapons with last month's changes to weapon effects?

      How many weapons did you stack together to get such solid, huge beams?? Also, I heard piercing currently doesn't work on beams (i.e. doesn't puncture). Is that true?
    9. Valiant70

      Ship Upkeep/Fuel System

      I've thought out fuel and its effects on the game rather thoroughly. You may be interested in this (also linked in my new signature): http://starmadedock.net/threads/a-manifesto-on-fuel-balancing-and-various-play-styles.5130/page-3#post-90619 My position on the matter is, any fuel mechanic must...
    10. Valiant70

      Gauss Cannon / Magneto-Cannon, anyone?

      An actively-charged super-weapon sounds interesting. Maybe that could be the support effect of a mine, like a pulse on steroids. Unfortunately, punchthrough got nerfed hard and no longer has the effect the OP described... Meaning I have to re-fit the weapons on my favorite ship. bleh!
    11. Valiant70

      Select computer in build mode from Weapon Menu

      I'm working on a build with several effect computers and it's driving me nuts! I can't tell which computer is which in the weapon menu and one of the groups isn't big enough. I'll have to figure out which one by trial and error! To fix this, I think it should be possible to select a computer in...
    12. Valiant70

      Greyed out Occlusion culling

      In my launcher, the Occlusion Culling setting is ON and greyed out. I was hoping to disable it to take advantage of the optimizations that only work without it. Is there a way to fix this?
    13. Valiant70

      IMPORTANT: for the upcoming turret update

      When turrets are not in use, there needs to be a way to press something and return ALL turrets to their default orientation. Right now you have to get in each one and press C, which is annoying and time consuming. Alternatively, the turrets could re-orient themselves automatically when out of...
    14. Valiant70

      Luingar's Suggestion Thread

      I wonder if it will ever be possible to use raycasting and collision damage to allow us to travel at light speed? Ah well. Anyway, a rework to the thrust system is already planned but I'm not sure how it's going to work exactly.
    15. Valiant70

      Shotgun breakdown: Philosophy, usage and theory.

      There's very little use for shotgun weapons at the moment. This would make them usable. Since the range is changeable in the configs, I think the spread should scale with the weapon's max range rather than being a fixed ratio.
    16. Valiant70

      Ship Contiguity

      Freaking doom-cuber Borg! Seriously though, I think a balance can be struck here like in many other areas to make a larger number of people happy. It should be possible to build non-contiguous things for the sake of artwork/scifi stuff. For the sake of realism, stuff that wasn't designed to...
    17. Valiant70

      Diverse Mining

      I like these ideas. The rare deposits would make mining more of a treasure hunt, which is more fun.
    18. Valiant70

      Keep a pilot in ship after disconnect.

      That's planned. :D It's been planned for a long time. Here's the original thread with the dev tag: http://starmadedock.net/threads/save-player-relative-to-ship-upon-logout.1804/
    19. Valiant70

      The council propaganda thread

      I don't need to promote myself. You've all seen me on the forums. Vote for me if you want me.
    20. Valiant70

      Surprise Dev Update

      Sounds like you need a little bitty thing with an omnidirectional output. It would be interesting if something with an omnidirectional output and almost no damage were added to the game.