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    1. FunnyBunny14

      Suggestions for improvements to the crafting system

      First of all, I would like to talk about the good bits of the new crafting system. It is simple, easy to understand and doesn't require a lot of time. There are no more infinite loops possible. You can filter the blocks you are looking for. The universe will get improved for the better because...
    2. FunnyBunny14

      Make cores able to lift off planets again

      Right now getting just cores of planets is nearly impossible. You have to do some weird combinations of keys being pressed. Especially with the upcoming colission damage, you're going to be doomed if crash on a planet, which hasn't got the right resources to create a thruster, without a thruster.
    3. FunnyBunny14

      Moving Blocks

      Lifts that fit spaceships...
    4. FunnyBunny14

      Articulated engines: How to make thruster vectoring and VTOLs possible

      How would the engine mount be a weak spot?
    5. FunnyBunny14

      Cubatom, refine right click...

      It doesn't take that many capsules to make something. The only block that needs to be easier to craft is the thruster (you need 108 shards for the three power reactor modules alone).
    6. FunnyBunny14

      Sector Biomes

      I like all of these ideas, they all have been mentioned before, but they are good ideas non the less.
    7. FunnyBunny14

      Moving Blocks

      Plex doors are a bit boring if I may be honest, so things like sliders, pistons, rotors, lifters (things get lifted up, really handy for lifts) should really be in the game, and you shouldn't have to make seperate ships to do it.
    8. FunnyBunny14

      Factories on ships

      What are plexlanders actually? I saw them in the game, they have an id and everything, but they don't have a crafting tree. But i would like factories on ships, it would make things a whole lot easier. But most of the problems will get sorted if you can mark the spot where your factory is.
    9. FunnyBunny14

      Star Chart

      I have only five words: better map and 'N' menu. Because that is what you want.
    10. FunnyBunny14

      Cubatom, refine right click...

      Is there any chance it could be less complicated and explained in a tutorial? I really dom't like the cubatom crafting, it is too messy and complicated. I prefer the simpler crafting with the macro/micro assembler and the capsule refinery.
    11. FunnyBunny14

      Fence

      It's more that this is my problem: People started farming, built fences of wood to keep the animals in. Soon they realised that it was also good at keeping intruders out, and started building bigger and better fences, even electric ones. And then they went to space. Built all this really fancy...
    12. FunnyBunny14

      Make small arms penetrate shields

      To all of you who like shields taking all the damage: why would you want that? Especially when it comes to collision damage, that should not let shields take the damage.
    13. FunnyBunny14

      Cubatom, refine right click...

      Does anyone actually know if the cubatom crafting system will be removed?
    14. FunnyBunny14

      concepts for a functional economy

      Oh, I just rememberd this and should have said it in the first place, but there are going to be ship yards that most likely will solve that problem, amd if they don't at first, the community will surely press for it to be so, but they already have, so I think it will have that function.
    15. FunnyBunny14

      Fence

      Why? You could just use capsules and sema mesh or metal grills. They would have no function in the game, and why would you want fences in the game? Unless he meant thin blocks, like glass panes and iron barrs in minecraft, that really would make things more interesting, especially of there were...
    16. FunnyBunny14

      Fence

      You do know we can jump really, really high? Fences would be useless.
    17. FunnyBunny14

      concepts for a functional economy

      There is already one in the server config. How can you not know that???!!!
    18. FunnyBunny14

      concepts for a functional economy

      And you can't delete them... But they are interesting ideas, and the terraform bit is revolutionary. I actually genuinely like this idea, heck, I love it!
    19. FunnyBunny14

      concepts for a functional economy

      But you would like killer green space squids right? :) Edit: You mean like people who are extremely smart, extremely strong, extremely friendly, extremely hostile, things inbetween, those kind of traits? Edit 2: You might want to edit the title, it is under thread tools. Concepts is spelled...
    20. FunnyBunny14

      concepts for a functional economy

      I'm not much of a fan of aliens, but certain creatures might be fun. If that system gets implemented, I'm going to make my own squids ;) Edit: I have made a thread about me not liking aliens in which I only wanted humans, so I really like the idea of your companies. I would like to expand it...