Ehh, this is what the player and the screens are for. The player place a screen, types a few block types, and then the player places the right blocks in the plex storage. Really simple.
Universe is going to be re-invented (quite literally). There most likely is going to be water on planets (you have them in the game, so they most likely will be added), the new rocks that currently only spawn on asteroids will also spawn on planets and much, much more stuff we can only dream of...
I just said it so people in general would stop talking about how to improve the cubatom crafting system. It's sad to watch them post improvements to a stupid system that isn't fun, and, most importantly, is going to be removed.
It's just that it already takes a lot of blocks to recreate one crafting tree, and I wanted to make it easier to recreate them, so those ideas of max amount of items isn't one of the things I want to see in the game, but it's just my personal opinion.
Your #1 is a bit complicated. It isn't really necessary to have those limitations and things you have to take into account. The goal of this thread is to make crafting better, easier in the beginning and more complete later on in the game. I like the idea of enhancers increasing the output per 3...
Attacks are random. Play for a while near that base, build a station and a few ships, and they will attack you. But this is the suggestion forum, things like this could be posted by game help or general discussion. Bugs have to go here:
bugs.star-made.org
They don't look the same: the parsen crystal capsules emit light and you can see a crystal like shard in the capsule. Parstun capsules have a smooth rectangular object in it and don't emit light. Same applies to all the other capsules.
I often have to do things in the dark, so I always make...
This. This really bothers me.
Ok, not the best start for a neutral post. Let me start again.
So you have a capsule refinery which makes capsules, a micro assembler which creates metal mesh from any 12 ore capsules and crystal circuits from any 12 crystal capsules, and then you have:
The macro...
That's what stop modules are supposed to be used for, but due to a bug they currently just act like overdrive. To those of you who don't know what stop modules are supposed to do when used defensively: they should cancel out gravity.
But can we please get back to the topic of the cores getting...
I don't like the more weapons more pirates idea. Instead it should be more credits and more blocks on your ship attract more piates. More weapons should only mean less smaller pirates and more bigger pirates.
Handy! The current tutorial is somewhat lacking and doesn't cover all the basics, like the new crafting system (I still don't know what the enhancers do, i guess I'm going to have to find out by trying).
Collision damage is going to be fixed.
@Snk , sorry for being so harsh, but if I get stranded on a planet that doesn't happen to have the right ore/shard types, I won't be able to get off that planet unless someone rescues me. And making the core able to lift off a planet doesn't render...
You obviously didn't read what I said. I said that it wouldn't be a good idea to do that when the COLLISION DAMAGE gets implemented. And since you will be COLLIDING with the ground all the time before you get to the edge, well, you know what most likely will happen.
I'm not talking about a lot...
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