Oh, well I suppose I might as well start from scratch. There were so many changes that had to be made still that it wasn't really fun anymore. I had only just begun, it shouldn't be to hard to get to where I was again (I just copy-paste and change the names a bit, really simple).
Are the...
If I salvage one asteroid I can easily get 15000 of one rock. I think stack size limits should be per block. Really common blocks that aren't worth a lot like dirt, rock, and even hull, should have a stack limit of about 100 000. Hardened hull should have a stack limit of about 5000 - 10 000...
I didn't mean it harsh, and it was useful. I said the station needed to look more streamlined. It was a bit too blocky.
This is an example of not useful criticism:
"That is rubbish!"
And it just is an example so everyone knows what me not giving useful criticism looks like.
@Rhyunix :Sorry whoever you are, but that station just seems, how shall I put it, messy? We were trying to get rid of the old stations for a reason (mainly because they were outdated) and we wanted to use the new blocks to their full extent, and you somehow managed not to do that. Seriously...
So we all know we have these cities and pyramids, but more variety would be nice. But first:
Cities must not spawn per segment!!!!
I really don't like that. Cities aren't rare loot anymore, they're a hinderance when you wanr to build a planet base. Only once this gets fixed, should the...
Well, strictly speaking minecraft had ID issues. In the 1.7 update IDs no longer are just numbers but a string of words combined with a number. Don't know exactly how it works, but mods can no longer conflict unless someone wants them to conflict. Something similar in starmade would be great...
@starhaiden , yes, yes yes! Pirate stations on planets! Brilliant idea! Just one tiny little problem: ever noticed that cities aren't rare anymore? That's because they spawn per planet segment. Imagine three adjacent pirate bases on planets and a pirate base on almost every planet... Yeah, that...
It apparently has to do with the way the game is coded. Don't worry too much about it, the devs know about it and they probably will fix it before it becomes an issue, but until then, we might want to be careful about how we spend those IDs. The new update got the number of IDs to over 520, so...
I think the reason they only give one corner for is because right now hp and armor stats are the same regardless of the volume. That being said, glass is indeed ridiculously expensive. But hull is most likely going to be very valuable resource when the hp system comes into play, so I think we...
My idea exactly! I'm going to look at how the planets look, and then strand myself on the biggest and nicest one, and then I'm going to go survival all over again. :)
Haha, I'm sorry for the confusion I caused. I did some (actually all) miscalculations. There actually are just under 14 hours left. :eek: :confused: :( ... :) ;) (11 more hours of awesomeness more than I initially thought, yay! :) )
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