Search results

    1. A

      Possible to fix "build mode cheat" now?

      I meant the BM is used to view the position and orientation of the ship and the docking area when trying to dock as well (just having a camera besides the rail docker is not good enough in many cases), and this is something that would suffer if clipping or outlining was turned on. Again, you...
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      Possible to fix "build mode cheat" now?

      I agree that being able to look inside anybody else's ship/station is not a desirable ability, but coming up with a good solution might be difficult simply because it's a sandbox game and the essentially infinite possible structures makes it hard to even define the boundary of a ship, let alone...
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      Display module variables should get copied over as text

      Display module variables are really fun to use, but without there being a way to actually compare, alter or read the values they display, they remain tiny numbers on a display, and nothing more. There is a whole treasure trove of logic devices that can use these values to do amazing things...
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      Its about text - More efficient

      Deleted redundant blocks...
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      Its about time - Rebuilt from scratch!

      -Better display! -Better logic! -1/4 th the size -Easier to use
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      Logic System Rework

      Great idea! I'd love to be able to have a block with such powers. Right now, the only thing stopping players from building crazily automated drones/ ships/ stations is the sheer size of logic circuitry and this suggestion would solve that. In addition to this, I suggest the mass of such a...
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      SHIFT C to mass-select blocks

      I think I'll leave this here: https://starmadedock.net/threads/some-much-needed-logic-keybinds.30262/
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      Its about text 3.49

      Transmit display text over wireless! (because why not) Type in the text, press the button, wait for a few minutes (anywhere from a few seconds to a few minutes depending upon message size) and see the text automatically appear on another entity! Supports super fast transfer rates of a letter...
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      Single write public permission display module - 'For dummies' update

      Made the device user friendly, packaged the device and added a reset button
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      "Logic loop protection: Signal stopped from traveling to another entity!"

      I realize this thread is a month old, but I'm going to reply anyway because its the logic sub-forum and has had like 4 threads since then, and also because I feel I can contribute something to this. I believe that specific error message appears whenever you try to send an instant pulse...
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      blockBehaviorConfig mistake in comment?

      Not exactly a bug, but it would seem that there is an error in the comment on line 191 of the blockBehaviorConfig- <!-- EXP --> <ReactorStabilizerDistanceExpMult>10.0</ReactorStabilizerDistanceExpMult> <!-- ReactorStabilizerStartingDistance + (blocks ^ ReactorStabilizerDistanceExp) *...
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      Make turn rate zero below a certain tmr

      Firstly, as Dr. Tardis pointed out, turn rates do differ across axes. Building a long line of blocks along the x-axis allows you to rotate about the x axis very fast, while it hinders rotation along the y and z axes. From what understand, turn rate along any axis depends on the dimensions along...
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      Make turn rate zero below a certain tmr

      I believe turn rate should become zero when the tmr - a constant value** of a vessel goes below a certain threshold. Why? Because: 1. It makes much more sense that way. 2.When I shoot out the thrusters of ship, I expect it to be "dead in the water", and not being able to turn around and shoot...
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      Shield bypassing 2.0

      You are correct, weapons now are seriously overpowered, but that is simply a balance change and I'm not sure how that should affect your views on the proposed system.(?) About the second statement, yes I agree that yet another large systems change isn't what anybody wants at this point. Lol...
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      Shield bypassing 2.0

      Not really. Using weapons of 3-4k per shot damage would take the same time to destroy a ship as it does now- because there is no initial overcoming shields to be done in this case. Hmmmm, I don't agree with this. The power penalty which will follow such a high damage shot(s) should be good...
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      Shield bypassing 2.0

      The following is a proposal similar in many ways to one I gave quite some time ago, but also, different in quite a few fundamental aspects. With the power system moving on to a (much better) more recharge rate oriented functioning, I thought, why not have the shield system shift over as well...
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      Its nearly done ;) Just setting up the receiver system...

      Its nearly done ;) Just setting up the receiver system...
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      They're watching... always watching...

      They're watching... always watching...
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      Soon, send display text to another entity using just one wireless module link!

      Soon, send display text to another entity using just one wireless module link!
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      Quality of Life stuff 8.2018

      Maybe the background becomes the negative of whatever colour block is selected, that way there shouldn't ever be a problem.