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    1. NeonSturm

      StarMade Community, What would you like to ask the Devs?

      Why he did not decide to go into the Space-Engineers-direction and add motors and other things which look more similar to the new lego (which already has air pumps) -not get me wrong- I like StarMade, but it lacks a bit of strategy as long bigger is better, while I think Space-Engineers planed...
    2. NeonSturm

      Super Templar's Crazy and Abstract Ideas

      No breaks, I lost myself in a white desert of letters... | EMP Coated Torpedoes. So many cores? This will introduce Scatter-cannons v2. Don\'t like. Want to wait for the master-slave-system update first. | For the planets, a 5x5 hole would be great. Some station stuff in the center on some...
    3. NeonSturm

      Lifepod/Lifeboat

      I would make a perma-cloak/jam ship.
    4. NeonSturm

      Lifepod/Lifeboat

      This would be a great idea, if the core would have some basic thrust/power-generation - that you get more thrust with just a core than a big ship. And if you could actually use this thrust to fly faster than the big ship. If you build a planet-sized ship (400x400 m) and 6 layers just...
    5. NeonSturm

      plex storage on ships and stations

      http://star-made.org/content/teleporters http://star-made.org/content/teleporters-2 (2013-12-30) http://star-made.org/content/transporters-0 (2014-01-30) http://star-made.org/content/transporter-blocks (2014-01-12) Do you know StarGate Ringtransporter? We already can teleport from core to...
    6. NeonSturm

      bukkit style stuff

      I would like a custom 3x3x3 block (rotable) group for hallways with wedges and light included in one click or custom 9x9 block group which is a join for a number of power-strips in all 6 directions filled with AMC/Shields ... Also an auto-rotator tool would be nice. Just look at the current...
    7. NeonSturm

      Wall glich

      with a small ship... I have a speed limit of 1000 locally, but 25% dampening to prevent non-hitable Isanth-VI ships which come from hyperspace, give you 2 seconds to react and 1-shot through your shielding, then come from the other side, repeat, repeat... If you play on high speed, you...
    8. NeonSturm

      Long Range Sensors and Navagation

      we can do it by ourselves? I dunno which data is stored in our logfiles, but there seems to be data about other players. We just need a program that parses all that information. Nobody will know which peoples will use it.
    9. NeonSturm

      plex storage on ships and stations

      Teleporters (1-2km, not more) would solve the issue partially too. I only worry about LAG. The game should load only the active/used PlexStore add names/labels for PlexStorages increase the size of the drop-down-list at top-right of your inventar-menu to show these labels Provide...
    10. NeonSturm

      custom hand weapons

      Nice thoughts :) But don\'t forget the mini-defense turrets. Hand-held stuff will always be weaker, because it\'s smaller! Except you would use some space-compressions technology which is expensive enought to only reasonable equip military player-equipment :P BTW: You can edit your posts...
    11. NeonSturm

      The comprehensive StarMade suggestion

      And then all disappears only at top/right of the point you fired your guns at? No, please don\'t do it! We need a system that doesn\'t calculate expensive stuff for every single projecile, but creates synergy. I suggest using either my fluid armor suggestion something like armor plates...
    12. NeonSturm

      Door colours

      But I would go deeper. Let PlexDoors take the texture and color from neighbouring things and add some door-overlay. First PlexDoor has the index1, second one which does that has index 2... A PlexDoor in the middle will choose either the lower number, use some transition or use one of both...
    13. NeonSturm

      A way to tell if a ship is more powerful

      I guess everything that works with \"per-sector\" and has more than center+2 sectors range, will cause lag. But there must be any solution to have radar get more distance than the 2x size of a big ship. I would try to register the long-range radar stations not in sectors, but sun systems...
    14. NeonSturm

      3RD PERSON VIEW!

      This could at least increase the number of players with hulled ships. But I won\'t use it most of the time. I use build mode if I want to know what is around me - or F11.
    15. NeonSturm

      Waypoints to improve navigation?

      There is another thread about permanent markers. Finally people said, you should use logbooks for it, but I am too lazy to copy/paste the text, search in my plex-stores for Logbooks and always have to have them with me - or an android-app (lol). I use paper and pin to have much more...
    16. NeonSturm

      Less annoying Inventar-disorder and switch for multiple hotkey-items

      +1 Give the inventar 1 more row which is reserved for: Up to 50 units (in total) of power, thrust, shield dispersers, ship core. Everything else needs a second row. Personal equipment like Helmet, Hand gun, other important non-ship blocks like 1 default logbook, etc. To compensate a bit...
    17. NeonSturm

      TRANSPORTERS

      it beams the player to the other block. NOT the ships Yes, I would beam and build my ship with inventar-items over there. Seriously now: It could take more energy for every item in your inventar (just as a transition until that is balanced) Or be used on servers without blueprints.
    18. NeonSturm

      MMO (massive multiplayer online)

      PvP is an agreement between two players. It should not need a server to fight in a (double) virtual environment with blueprints from what you\'ve build following certain rules - like limits on several aspects like power/weight/jammer/cloaker specific block category limits... And additionally...
    19. NeonSturm

      A way to tell if a ship is more powerful

      - Categorize ships by block size, 10 by 10 could be consider a tiny ship, 50 by 50 could be a medium ship, 100 by 100 could be a large ship, etc so when you have that ship targeted it will say near the name that it is a small ship or a large ship. The idea is good, but this is something I...
    20. NeonSturm

      Collision optimisation?

      Want to know the answer too. I would do collision checks by connecting the outermost spikes of something with planes and do smothing math until each triangle-plane has some size ratio compared to the ship - so you only have to calculate a few planes corner points vs planet planes and planet...