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    1. NeonSturm

      Allow low rez texture packs to actually be Low rez

      You can only have 1024, 2048 and 4096 px - that is 64, 128 and 256 for each tile. I would like a LOD (Level of detail) change based on distance too. (If you zoom away, some blocks look awfull) and that would require 512px (32) and 256px (16) to work.
    2. NeonSturm

      installing ship modules on ships

      As long as it does not evade the 1 million regen limit rule, or buff shields beyond their inverse exponential power by protecting the modul with two shields (modul+ship - they should be one, else it wouldn\'t be a modul) Just use build blocks as corners of the module box to define it. Or...
    3. NeonSturm

      The Non Op Ftl Transportation Method (This is going to be long)

      PartiallysupportbuttheOPisveryhardtoreadwithoutparagraphs. There are a lot better threads about FTL. This only decreases the rank of all other suggestions by 1.
    4. NeonSturm

      My take on a new AMC system

      Range has to depend on reaction speed, accelleration and max speed on a server - also on sector size. Cap everything above sector size? Or two? Or above sensor range? If \"accelleration time to reach max speed\" differs between two ships, the ship with more accelleration might keep the...
    5. NeonSturm

      Possible armour fix

      Currently it is: HHull = -50 or 0 damage when shielded (50-200*0.50) Did you want it to change hp too? You have too think about missiles and their decrease in damage away from the center of explosion - you did? Basic hull would take 6 shots (133 hp effectively) not 5. I think it is a...
    6. NeonSturm

      Website produces lag spikes.

      The chat (I am offline almost all the time because of that) The home page (ytming doesn't like multiple youtube videos in parallel)
    7. NeonSturm

      If you enter a facing-right cockpid, your ship thinks you want to turn it until it faces toward your

      If you enter a facing-right cockpid, your ship thinks you want to turn it until it faces toward your mouse pointer.
    8. NeonSturm

      Texture Pack,

      Your misisles (the lattice) got me thinking How about change 3 sides around one corner for AMC/Reactor/Shield/Power to be transitions from the neighbour blocks into each other on 3 sides to show consoles in transitional borders? Is this / can this be made possible - in code? with...
    9. NeonSturm

      Trinity (110k+ mass) wip

      Are you aware this thread is 6 months old? And you just bumped it with a stupid giant pagestretch of some dumb meme? Be lucky i\'m not a forum mod, because if I were, I\'d be banning you right now. There\'s no excuse for idiocy of this high a level. So angry but such a cute and happy picture...
    10. NeonSturm

      Looking for good RP server

      http://sm40k.enjin.com/home Is a whitelisted RP server (Post a nice introduction :) We have rules about power regeneration limits on ships. 1/4 mille regeneration powers about 22\'000 thrust (thrust, not blocks). That limits a 22\'000 mass battleship (400-700 or 500-700 length) to about...
    11. NeonSturm

      Power challenge

      The OP asked for a reactor. Not a \"reactor-block\"-layout or \"power-block\"-layout. 983 power generators + 1 core + 1 docking unit + (math.ceil(983-9) /2 =) 447 docking enhancers That are 1432 blocks in total. And only 1 mille regeneration per 9x9x983 blocks.
    12. NeonSturm

      Docked Ship controls

      For weapons, you have turrets. You can also dock ships in \"bunkers\" if you leave a fire angle of somewhere between 45/360 and 90/360 and they are facing away from your ship. A bunker is - for example - a 9x9x10 hole with overlapping force-fields, walk-through-plants or plex-doors to...
    13. NeonSturm

      How do you class ships? (Corvette, Frigate, Cruiser, etc.)

      If we could just see the weight ratios of: active combat blocks (power, thrust, shield, amc, computer/core) : passive blocks (all hull colors and types, deko ...) : civil stuff (salvage, repair), ... And compare two sums of custom lists-groups to each other - with IDs only calculated once per...
    14. NeonSturm

      Crimson Corp Fleet Dynamics

      Inferno Super Harvesters WorldReaper ??Tugboats Mammoth Planetary Operations Vessels (POV) Droppods Ember They are all 404 pages I think the list would be a lot shorter with everything in a line as long as there are only 1-3 ships or only 1 sub-category And a good overview at...
    15. NeonSturm

      Starmade wildlife photography

      If earth has no more animals because we killed the nature, we build animal-shaped ships... They could make nice NPCs as well. Just dock them on an \"imaginary docking unit\" if there are no players near a planet to keep collision checks at a minimum.
    16. NeonSturm

      Nightmare faction. An entirely new faction of ships.

      But despite that, it is a good usage of gifs for shorter posts and to keep an unusual theme on any ship size. I like it especially because AS strafe is easier than QE strafe.
    17. NeonSturm

      PuddleJumper (Stargate) By Trigera

      I would like to see some Ha-Tak, Al-Kesh and maybe even huge Zat-nik-tel. Did I wrote the last one right? How is the Civil transporter called? The pyramids will be very efficient if you make half-rings of reactors and thrusters in the bottom outer circles. If the core is on top, the enemy...
    18. NeonSturm

      the emptiness of space and station/shops

      If you can choose to display sectors between emty and dense to be displayed red in your navigation, it could help to avoid asteroids and REDUCE LAG for players with big ships. Try to see the other part - from another point of view. We could merge 2x2x2=8 to 1 sector for database requests on...
    19. NeonSturm

      collisions and atmospheres

      And planets are a lot smaller too. BTW: Would be fun if it helps to balance planetary defenses vs ships in favor of defense. The (mobile) attacker already has the advantage of choosing the combat location.
    20. NeonSturm

      collisions and atmospheres

      Either absorb with shields or heal ship. *joke btw* If AMC shots get implemented, I will immediatly disable this feature in my block config.