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    1. NeonSturm

      Starmade Ep540: Construct Additional Pylons by Zero_Sen

      Server game Role play Give planets a purpose Balance factions in multi-faction servers (example: 1 player = 5 pylons + additional pylons captured by players) Give a goal in the game to aim for (other then to build the biggest ship) Give you home advantage (example: more shield power or...
    2. NeonSturm

      BB: Add power drain and build/s limits and limit build-point storage on objects

      1 Build Block (BB): Produces 1 build-points/s. Increases the object's limit by 30 build-points/s. Requires 10 power per build-point produced. Requires x build-points per block. (Maybe dependent on cost or blockconfig) Ship core is either unlimited or worth 5..10 *x BBs (x depends on what...
    3. NeonSturm

      the emptiness of space and station/shops

      a few should especially in belts Maybe small enough to just drain the shield a bit per collision and collision handling done via boundary boxes /sub-boundary-boxes. They could turn to space dust and (time-delayed) reassemble a new random block configuration (or join a few blocks onto other...
    4. NeonSturm

      Aspect ratio info in graphics settings

      Because it is very fast to do it, not because I need it all the time.
    5. NeonSturm

      Moving Ship Parts?

      A good example https://www.youtube.com/watch?v=ZH0jbr6DjNo#t=113
    6. NeonSturm

      Starmade Ep540: Construct Additional Pylons by Zero_Sen

      Starmade Ep540: Construct Additional Pylons by Zero_Sen http://www.youtube.com/watch?v=TVBWMrxKzHg (Also posted in a wh40k server forum: http://sm40k.enjin.com/forum/m/20737311/viewthread/11075117-starmade-ep540-construct-additional-pylons-by-zerosen-planets-for-ships) More planets, more...
    7. NeonSturm

      .sment File Type

      http://www.starmadewiki.com/wiki/File_format
    8. NeonSturm

      Calculations on Ingame Values

      http://tools.inexostar.fr/ has two small errors Y (height) and Z (length) pictures exchanged (while posting this) - Y is the vertical axis, Z the semi-diagonal one. No paragraphs (or other formatting) for first and second rules.
    9. NeonSturm

      texturefiles - how is the order and number of pictures defined?

      What I guess so far: front+back+top+bottom+left+right if IndividualSides=6 4-steps if animation=true starting from file = math.floor( textureId / 16^2 ) row = math.floor( textureId / 16 ) column = textureId-row For starting index I am sure. But am I right with the first two...
    10. NeonSturm

      collisions and atmospheres

      +1 somehow. but missiles are broken too :)
    11. NeonSturm

      Booster thrusters

      What is the problem with big ships? They behave like fighters. We should just add a delay to their movement. That would give fighters the possibility to outmaneuver them. We could toggle between hyperspeed/normal modus which is more effective but with delay. Now I play on a server where...
    12. NeonSturm

      How do you class ships? (Corvette, Frigate, Cruiser, etc.)

      On a wh40k server, we try a different classification approach. Drones (max length 20) are allowed to use: 2 reactors, 6 amc, 6 missiles (max 300 dps), 6 shield, as many thrusters as you want (2 reactors can only supply 5-6 continuously) Fighters (max length 50) are allowed to use: 8...
    13. NeonSturm

      Link factory and shop

      But not how it is suggested. I would let factories be public available (only buy/sell ingredients and products) with the item-cost formula like here
    14. NeonSturm

      the emptiness of space and station/shops

      I vote for shop cubes with flat extentions or intentations on their 6 sides. One could be have a hangar. Not because I like cubes so much, but it would make collision handling a lot easier - collision box vs collision box if ships are larger than 1/3 or 1/4 of a station. For stations...
    15. NeonSturm

      Have just one hull colour and instead select colour in build mode

      The-rebel-Alliance has blocks with 510 hp. That are 9 bits.. dunno if it does not cut the 0/1 value bit instead. And USE from NASS has blocks in the 1024+ range (they jumped to this value range because default blocks are already at 430 or something similar). That are 11 bits (1024 to 2047) for...
    16. NeonSturm

      More customizeable block drops and currency improvement.

      I suggest to make "drop blocks on death" more customizeable. Categories: Currency Also counts for credit-drop on death. Some servers may use gold and silver marks, Lava, WarpPlasma or Loyality-Points or other things as currency and there is currently no possibility to set a different...
    17. NeonSturm

      Gunbuster steam/forum avatar giveaway!

      Your current avatar (and my own) still look better than these pictures :) They are just too big areas of one color. The second is good, too bright for my liking.
    18. NeonSturm

      Have just one hull colour and instead select colour in build mode

      However, in the interest of balence, injected functional blocks should have double mass, and reduced armor and HP I thought with the function injection more about PlexDoors (with color). should have double mass First, enable 1/2 weight (and hp) for wedges. Or make all...
    19. NeonSturm

      Power challenge

      A good one is 121/123x7x7. You can get 1 million regeneration and 1 million storage. (4,3,4,3,4,3,4 power lines each layer and the core inbetween the bottom one. The rest filled with power tanks or whatever you like). Because a docking area is 9x9x9 (I guess) you can also add nice hull...
    20. NeonSturm

      Have just one hull colour and instead select colour in build mode

      I think limited color for hull blocks limit creativity. Too tight inventory space restrictions are a bad thing - you may get a ship which you can\'t pay with blocks. We would then need only 1 paint per 5 block types - 1 more item for just one color (except gray), but 4-5 less items for each...