Search results

    1. chetyre

      Here is why we must change current meta

      its default config :)
    2. chetyre

      Here is why we must change current meta

      I just made calculations cannon + pulse = 5 dmg/sec/block (which is 1/2 of cannon+cannon...) I don't any advantage here
    3. chetyre

      Here is why we must change current meta

      First of all I love starmade, I spend much time on it, and having fun, I even bought a sm teeshirt I m just posting this to make the game better Here is my list of today's problem with the meta: - lack of ship variety (salvage ship and heatseeking warships, nothing more and its not fun AT ALL)...
    4. chetyre

      Make logic gates useful

      I don't think it will affect lag, considering how much operations this game does I don't think 4 logic gates will affect much, plus it could be client sided, (except when it sends things like scanner activation ofc) and you can also imagine a setting to limit operations/s
    5. chetyre

      Make logic gates useful

      Today I made a logic system to auto activate scanners every 15 seconds (to auto unjam ships) thinking it would work, but seems like its not, its impossible to use logic system to make this kind of automated system :/ but it would be nice to have also output from blocks other than logic one...
    6. chetyre

      Ancient Corvette 2015-03-23

      Stargate ancient corvette (seen against replicator in stargate atlantis when they steal zpm, and also when replicators make their own team with mckay and stuff replica) - permajam - scanners - jump drive - missiles (heatseeking or beam) - salvage module - good thrust ratio - few rp rooms...
    7. chetyre

      Actual cloakable ships

      yes but I don't know sizes, if you read what I said I was talking about mass ratio
    8. chetyre

      Actual cloakable ships

      I have a better idea: make the cloaker as an effect for the ship like jump drive, and you increase the ratio with the mass (ratio = effect blocks / total blocks) so on very small ship (10-20 meters) you will only need lets say 20% ratio (of the total mass), 30-50 meters lets ask 50-80% ratio and...
    9. chetyre

      Actual cloakable ships

      I think the best way would be make is harder and harder with more mass you have so you can cloak small ships easily and also make a cooldown (you can still permajam) but it will take time to recloak
    10. chetyre

      Actual cloakable ships

      Old idea: At the moment cloakable ships are always thrashy you can't expect any interrior or outside hull it would be nice to be able to make decent cloakable ship lets say -30 meters if its 80% power blocks and also make 5-10 meters ships cloakable so we can make ships like puddle jumpers well...
    11. chetyre

      Extending Ship Shields to Turrets- A Solution

      - lets say you have a ship with 1M shield - now add 2 turrets that are the size of the ship - now your ship have 3M shield the other way would be to substract ship's shield and add it to turrets in the same way Ship Mass divided by Turret Mass=% Shields Added to turret and removed from ship I...