Search results

    1. NeonSturm

      Cruise control

      The ship should auto-stop if you leave or exit the game. (you would respawn out of your ship and your ship explores a distant galaxy as in StarGate-Universe the stray Destiny. BTW: It is also impossible to let a ship accellerate with 4:1 thrust, but only use 2:1 thrust (important for power...
    2. NeonSturm

      Sound/ shop design (aesthetics)

      Will the sounds and all the other major improvements have to wait until a purchaseable beta? ;)
    3. NeonSturm

      Faction Weapon Colours + lock on beam weapons

      You can recolor shields. Just edit ./data/image-ressources/shield_tex.png. Don\'t use an image too large, as it hurts performance. It should have between 1 and 50 KB on PCs neither low nor high end.
    4. NeonSturm

      Moving a Space Station.

      They should not turn, just move/strafe. Enabling physics should depend on server settings, as it affects performance. Performance is the key word here. Space stations also server as a land mark. Turning them would make orientation worse.
    5. NeonSturm

      Moving a Space Station.

      Stations are stationary. That is what makes a station a station. I am fine with a gravity anchor which makes a ship being a station/stationary, but then you need to disable all station-stuff while in ship-mode. But I would prefer station-shields and station-hulls with more efficiency per...
    6. NeonSturm

      Diplomacy: Conflict; Turret: Fire-at-non-allied.

      There should be a way to let turrets auto-target ppls without having to permanently declare war. War stays forever, until someone resigns, offers peace, etc. I suggest the implemention of either or both of: Diplomacy status "Conflict" Declared on another faction after hostile...
    7. NeonSturm

      Idea for a non-Sandbox style Server

      I\'m not entirely sure what you mean by \"free-to-kill\"... Does not start a war if someone kills these ships. Peoples are not neccessarily allowed to hunt down the killer, except it is killed in home territory by others. I\'m also not sure of what you mean by wrappers...
    8. NeonSturm

      Abolish build blocks.

      I really like the idea of removed blocks being transfered to a Plex-Store like thing - your build block - instead of your inventar. You could re-use the blocks and require salvage beams to emty that storage. Just target the planet, and the storage will be eaten first. make a line/plate of 5-10...
    9. NeonSturm

      Ship core

      Make it like faction module (Limited, only protected if one exists) limited, only fly-able if one core exists. Maybe change it\'s classification to \"Ship-Modul\"? While in build mode, you can drag unclaimed Ship-Moduls close to your ship\'s build box and attach it to any position inside/on...
    10. NeonSturm

      My top speed idea

      Balance that you suggest could be accomplished by applying a diminishing returns curve to thrust generally. Attaining 4:1 thrust to mass ratio should be easy with a fighter, and next to impossible with a dreadnaught. We currently have infinite power in a sector-volume. I most books about...
    11. NeonSturm

      My top speed idea

      Not thrust should be limited. Energy should depend not on volume but surface area of your box ;)
    12. NeonSturm

      Idea for a non-Sandbox style Server

      Ships on the Server There will be Ship classes based on the overall cost of a ship (including anything docked to it). Credits? Silver-bars? Or cost in \"vitals\" = thrusters, reactors, amcs shields, everything active/usefull ...? There will be a full list of ship classes and requirements...
    13. NeonSturm

      More interesting and balanced Thrusters

      Even though this is a linear equation (1 thruster/1 block = 1 unit of acceleration) your mass increases exponentially since you are going to need power for your engines as well With docked reactors and power drain beams it is linear too. Force / Mass = Acceleration true, but currently...
    14. NeonSturm

      More interesting and balanced Thrusters

      Not larger. Ships with excessive thrusters. Slower, because currently, efficency is almost exponential, not inverse exponential. Slower if you can\'t reach max server speed, because you have less than 20% thrusters. Slower if turret weight is added to your ship in the next release and you...
    15. NeonSturm

      More interesting and balanced Thrusters

      Just the thrusters at the very back of your array fire. If you have just one thruster of your array at the very back of your ship with 2-4 blocks behind, your ship will take no damage at all. This layout only discurages fighter-usage, but fighters with their low size should have no issue...
    16. NeonSturm

      Stargate SG-1 BC-305

      It dosnt matter as long as it looks right. But depends on how many details do you want? But you have to make at least a Youtube video for the winner :p :D
    17. NeonSturm

      Multiple optimal designs for systems

      Combine this with my objective for design options, I think that the three dimentions of the vessel should affect how it twists and turns. I will also discuss on how angled thrusters COULD affect this, but that is less important (to me at least). They do. X/Y/Z have initially a turn rate of...
    18. NeonSturm

      New Turret Design Idea

      Just check if you could build at this barrel-spot if it were at a zero angle. * Rotation upwards could always be possible (clipping is not that ugly here.) * Alternatively, check if the position of last-z and bottom-y blocks of the barrel intersect with a block of the turret body. Just...
    19. NeonSturm

      More interesting and balanced Thrusters

      They can skip up to 2 or 4 blocks to allow deko for thrusters. (output-Z-positions per xy is updated after leaving build mode) Not all of them - that would cause lag. Only the ones at the back of a thruster array. Do you guys read the OP completely? Or just trying to downvote this?
    20. NeonSturm

      A couple of ideas for later stages of the game. Thank you all for Reading.

      I miss X2+ Multiplayer and Linux support, but everything else is very good. Money should be mostly limited through factory-storage-capacity and max factories per sector and sun system...