Search results

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      Warp Gates should allow Astronauts to warp

      Right, I get your reasoning, but we're going to have jump drives, warp gates, etc. These things all essentially translate to the same thing as instant transportation/teleportation. But I agree with you as far as it should be config'able. Some people won't want it, and that's fine. Some people...
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      If the Checkers board game was like StarMade

      Negative Nancy! Though, some things I do agree with. It's an early alpha still man, new things will come, and 'reasons' and 'consequences' will be among them
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      Warp Gates should allow Astronauts to warp

      Hear me out on this... The gate is already powered, there is almost no reason to not allow this.. Plus, then we could make man-sized stargates between stations and maybe even just as a way to get around your own station (if you can sustain that kind of power, might be tough!) I think this...
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      Thrust Mechanics Explained

      That is why you calculate your approach first, as a poor approach can easily make the difference between victory and defeat.. Ask anyone with military experience, this is true, so why not have it in game?
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      StarMade 0.163 Bugfixes, Shield beams, Tutorials

      They are cheaper because they are easier to craft... Schema did say prices would be adjusted according to the new crafting system, so its not really a surprise when things get shifted up/down a fair bit
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      soooo... what now?

      Ooh, there also needs to be a 'Confusing' rate, because sometimes I just have no idea what the heck someone is even saying, and I don't wanna disagree because I don't know if I do disagree... Lol
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      Implemented New Cargo System!

      Oooh, I'm gonna chime in on this to give it a bump too... Fantastic idea, really adds a lot of fun to the game imo.. My thoughts on scaling? Maybe go 1:100 instead of 1:1000? So you'd be able to haul pretty decent amounts but not TOO incredible without an awesome hauler... Regardless, some...
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      StarMade 0.163 Bugfixes, Shield beams, Tutorials

      Sweet, shield supply beams! You have a typo in the first section about them, its easy enough to assume you mean they supply/drain shields, not power :) This sounds pretty awesome though, nice update! Now we're just dying for the new travel things that were teased to us :D Thanks for your hard...
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      Planet Spawn Location

      I really, really want this to be possible also, but I do not think it is at the moment. I config'd myself to have no starting money, and sold all my items to a shop (except the lasers/helm) and then marooned myself on the nearest planet to achieve the effect :) Was seriously fun, and a good...
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      What do people think is most important for the game now

      I selected better universe, and other.. so here's my other.. More 'survival' aspects to the game, such as fuel, life support, etc etc I personally would like a little bit of upkeep type things to keep the game challenging
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      soooo... what now?

      I should like to add to the list.. 5. More survival type gameplay aspects (fuel, life support, etc) 6. More detail/variations on planets 7. A hardcore mode where you start stranded on a planet with nothing None of these in any particular order but all of them would be nice...
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      a solution to homebase invincibility

      ^ This, a million times..
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      Salvager Turrets and Plex Storage

      That's a fair idea I suppose, make them not be able to control as big of a salvager, and therefore would mine fairly slowly.. maybe. Still, on an always on server, even slow is still going to add up over time..
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      Starmade Q&A

      My biggest question: Are there plans to move 'starting out' to a planet, where you have to either visit a shop to get supplies for your first ship or build them yourself (this would require some basic default crafting, instead of the totally random system we have now). I think it would be a...
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      Salvager Turrets and Plex Storage

      Fair enough thought process, though it'll largely depend on how the economy does end up being balanced as to whether or not automining would be too strong... Regardless of this, Salvage cannons do need a range boost.. I don't wanna have to stick my nose right up to what I'm mining.. I mean, I...
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      Change Build Blocks?

      This brings up another issue.. if the segments are technically separate, if you claim the planet as a faction base, will it actually only claim that particular segment? That could get messy..
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      Salvager Turrets and Plex Storage

      I do agree there should be some kind of limitations, it could be abused.. but much of this game has mechanics that can and very much are abused hehe. Turrets in general are overpowered, and Salvaging / mining isn't that great because you can just use a build block.. Something to think about...
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      Salvager Turrets and Plex Storage

      Those in theory should be simpler.. should just need an AI upgrade for 'target members of my faction' for repair/recharge turrets/drones. That would be handy, no doubt about it. Slightly on topic question for those who just might know more than me.. can you make turrets with missile launchers...
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      Salvager Turrets and Plex Storage

      So, I'm fairly sure this isn't a thing, but correct me if I am wrong... Salvager AI turrets / drones do not work because they do not have an inventory to put the salvage into, fairly straight forward. But what if you could 'link' via the current standard method, some plex storage containers to...