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    1. P

      Master and Slave System should eventually expand to other systems.

      I get what you mean and I see how it would be very efficient in terms of shotgunning, but I have no idea what to combine the weapons computer with that would work.
    2. P

      Better ship destruction

      I think power blocks should begin to \"overload\" when they have taken a lot of damage and should heat up, melt the blocks near them and eventually explode chaining on to power blocks near them, creating potentially huge chain reactions that could be devastating to ships that have a few long...
    3. P

      3RD PERSON VIEW!

      Maybe click and drag to move the camera with just normal mouse movements for steering.
    4. P

      Sloped Turret docking units.

      +1 +1 +1 +1 +1 Does that count?
    5. P

      Suggestion for (Oh God) Big Ship Vs Small Ship.

      Thanks for the feedback, it\'s nowhere near a perfect idea.
    6. P

      Suggestion for (Oh God) Big Ship Vs Small Ship.

      It wasn\'t an immediate implementation post, I\'m just fed up of the arguments over it.
    7. P

      Suggestion for (Oh God) Big Ship Vs Small Ship.

      This is just something I came up with off the top of my head so don't rage, Perhaps the faster you go the harder it is to manuever i.e. turning, changing direction etc Small ships wouldn't be as affected by this but the fact that they slow down to turn could give the turrets on your capital ship...
    8. P

      Actual Probes

      +1
    9. P

      Hyper Drive

      Troll. Troll Troll. Trololololol.
    10. P

      Master and Slave System should eventually expand to other systems.

      Thank you, you obviously have a better imagination than I do, although you might want to stop it blocking missiles because they already get blocked and replace them with the pulsator.
    11. P

      Master and Slave System should eventually expand to other systems.

      I love it, I\'ve always liked the idea of boarding a ship to claim it but I think more methods of defending your own ship should be developed.
    12. P

      Big Ship vs Small Ship - PROBLEM SOLVED

      Isn\'t infrared heat, and that\'s on the electromagnetic spectrum along with X-rays, UV light, radio-waves and gamma rays, all notable forms of radiation.
    13. P

      Teleporters

      The trouble with making teleporters long range is the game would lose it\'s point, even if it required massive power, because there would be no need for ships. Teleporters are a planned feature but short range, probably ship to ship for boarding parties and stuff.
    14. P

      Sci-fi ship size comparison

      Most recent utopia planitia fleet yard developments have been small borg fighters like the Defiant.
    15. P

      Sci-fi ship size comparison

      The black background is the tardis inside.
    16. P

      Master and Slave System should eventually expand to other systems.

      That\'s what I was thinking with the anchor thing because I was on my singleplayer and my starbase was undefended and I thought just put small stations with shields and turret docks in strategic locations to fend off pirates, (they would be stations so the pirates couldn\'t slam into them and...
    17. P

      Master and Slave System should eventually expand to other systems.

      Hmm didn\'t think of it like a conventional weapon, XD I\'m such a waste of forum space lol, but yeah a shield debuff is a better idea.
    18. P

      Master and Slave System should eventually expand to other systems.

      I was worried about some of the ideas being OP and I did try and think of ways to balance them like the hull repair bubble is very slow repair rate and would take shields offline, so should only be used after a battle when you don\'t really have enough time to travel all the way back to your...
    19. P

      Master and Slave System should eventually expand to other systems.

      Not the entire hull just the top layer so you can make minor repairs until you get back to a starbase, and also had another Idea for combining the new pulsator, which is an area of effect attack, and combining it with the hull repair beam which would create a system much like the repair bubble...