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    1. nightrune

      StarMade v0.19519 Cargo & more

      SO EXCITE. I'm gonna update my cargo hauler that I built for the reddit build contest.
    2. nightrune

      So I was playing with the cargo stuff on the Dev build...

      This is something I'm planning to do more, but I have a server with friends on it that don't really tolerate many bugs.. Nor do I have time to troubleshoot with them usually.
    3. nightrune

      Better FPS(suggestion how to improve it)

      Level of Detail was something schema talked about in the Dev Q&A. He wants to do that to help scale. When it comes to not rendering blocks though. I've not seen many people attempt to build it that way. Does minecraft actually do this? I'm sure people have figured out better ways then...
    4. nightrune

      Planets 3.0

      Its very unlikely that the lava is the problem. That's generally something that is handled by the graphics card as a shader. I've watch the profiling a little bit and it seems to be more physics simulation lag.
    5. nightrune

      Ship movement output logic block (cooler than it sounds)

      I would aboslutely enjoy this. Naming is aways subjective but we should call it an accelerometer block.
    6. nightrune

      Thoughts on a Ship Grapple Beam

      I was attempting to use a Pull Module to create a little train of ships as well as a little salvager that attached to an asteroid, but I've found that the pull module won't move you towards a target. I was thinking a type of ship grapple that used a decent amount of power based on the mass would...
    7. nightrune

      Cloaking, an Anthology

      Why don't we have a small energy cost for mass, and then basically a huge increase based on the number of system blocks/systems hp. A basic shuttle with no/little systems cloaks easily, but a ship with a massive weapon array is quite hard to cloak. That's your tradeoff.
    8. nightrune

      Cloaking, an Anthology

      I think its awesome, but it should be hard. There are a lot of role play aspects that could be explored including hidden stations in far off sectors to be found.
    9. nightrune

      A bunch of suggestions about PVP

      #1 Nope, I'd support a no home base area though. Specifically centered around spawn. #2 Fleet management is already planned. There are a ton of threads on this. It seems to be coming after the NPC update. #3 Lots of threads on these types of things. I'd implore you to participate in those and...
    10. nightrune

      1001 MORE things you can do with faction points

      Ah unfortunate, Thanks for the response.
    11. nightrune

      1001 MORE things you can do with faction points

      I thought of another use and I'd be interested in what Bench thought. We could use faction points to influence trade guild expansion. I've always thought it was silly they were everywhere from the beginning, but spending faction points to get them to build a shop close would be awesome.
    12. nightrune

      Chat: Do NOT delete the current message when using up/down

      The way a specific terminal works (bash), which is where the up/down arrow interactios come from, is it saves your message and allows you just arrow all the way down to blank, and your last typed message. This isn't too hard usually, but has some odd corner cases. I would not get rid of up and...
    13. nightrune

      StarMade Development Direction

      Yes this would be awesome, for a ship but I would take a faction.
    14. nightrune

      Add and focus on, gameplay

      Yeah terrible spelling on my phone. DnDesque - Similar to Dungeons and Dragons. Perhaps a longer story line created and tended to by creators, that reacts based on player actions. Balancing the freebuilding vs story would be interesting. Yeah definitely this, but something longer running would...
    15. nightrune

      Add and focus on, gameplay

      I think one of the ways to help alleviate this right now is to have dndesque servers with events planned by server admins. I've been considering doing something like that. Create a small story and slowly progress it on a server over time. Does anyone know of such a thing right now?
    16. nightrune

      StarSide Blood and Steel: Season 2

      We may be out. I we went to do combat testing and our setup didn't work out so well. Will do more testing tomorrow night, but its not looking goo.d
    17. nightrune

      Game Balance Suggestions

      Suggestion: Increase the damage of a torch. Reason: Currently at 1 damage a second and 250hp for a core it takes ~4 mins to pop someone out of the core. Boarding successfully is quite hard and almost not worth it right now.
    18. nightrune

      Gas Giant Concept-With pictures

      We should definitely be able to mine it, and I've stated on other threads I love the idea of a station on the edge getting passive resources for being near the gas giant. I'm definitely agaisnt fuel though. We just started two new players to the game last night. It was pretty overwhelming for...
    19. nightrune

      StarSide Blood and Steel: Season 2

      I've got ~350 hours into starmade now. I get faster and faster everytime I build something. Gotta have a plan going in. Helps to have some friends to build on it as well.
    20. nightrune

      StarSide Blood and Steel: Season 2

      Yeah my friends and I are in! Building the ship this weekend! Excited! I think we might make quite a few people angry.