now without lag through false->false logic updates, it might be possible :)
though I somehow miss the ability to create a non-repeating (not more than once) false->false or true->true logic update as a way to cycle the activation status in an activation1 -> not1 -> activtation2 -> not2 - >...
more ship mass = more damage not to parent? why do you think peoples want their turrets protected?
assuming 10 mass (100 block) turrets with 1/3 weapon blocks counting toward dmg do approximately 33*15 = 500 damage every 3 seconds
assuming a ship is 6x as heavy as a turret (to have a turret...
Would you like to modify the color and texture inside of a polygonal shape in your suit by using a block in grid spaces assigned to this shape?
Amount of hp/armour added may decide about the look of your suit. Green glow indicate more power storage, a glowing power-cell somewhere on your suit...
Maybe we should be able to vote agree and disagree on single paragraphs inside a post which get reset if the text (not so much formatting) is different after an edit.
Some times it is difficult to vote for the whole post either agree if you disagree on a single argument out of 4 ... if you...
When I posted last time, it was 2-3-5
If either 5km or 10km choose 8km to make it win over the other choice, 8km would win.
I am curious if the 5 or 10 voters would vote 8 to have a save vote for not-opposite.
There a few things that would make it easier:
First: anti-gravity - decrease gravity in %.
The decrease % should not grow linearly to encourage having everybody a few anti-gravity blocks but only very few full immunity.
=> It would give you and logic blocks more time to react.
BTW (partially...
Maybe explosive missiles should also blow up before reaching the target and throw a number of mini-explosives? That would reduce the possible damage to deeper layers.
I agree with ltmauve, but right now missiles don't work together with punch-through. Neither do shotguns :(
Hey! I did not know either that it drains 60e while shooting into the void.
I guess I would have filled a bug report and you should too (if I understand it correctly). It should either consume noting or 7*60 and suply 7*40 for each block in an array each second - that is what players expect
Do...
I dislike polls which change while keeping some votes.
You can agree, like, disagree (why not dislike) a post already which makes most votes redundant.
if polls are allowed to be changed, they should reset votes and -if it is not too difficult or messy- display the poll with most votes in this...
Try to extract them with unrar or similar archive-unpack-programms and move them to blueprints (or blueprints exported if they are sment files once extracted).
Use area triggers 1 block above the floor (floating in the air) and step-on triggers on the ground.
If area triggers activate and step on do not activate before, the player has no gravity.
Use area triggers (invisible) or step-on (only for players with gravity) on both sides of the door...
9 step-on fields in a star-formation
ccw forward, up
left reset right
down backward clockwise-turn
let's dance :)
Please view the topic "generic-arrray-computer.2076/" from my signature if you don't like to have thruster computers cluttering your inventory even more.
Can I get a infra-red view with a cockpit block in the style-area of the grid?
Or data on velocity and an outline on moving objects if I use a bobby module?
A light block could change the color of your torch.
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