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    1. Valiant70

      "Shield Armor"

      I think the main reason people consider ships without interior more effective is because they have more options. Don't get me wrong. Pretty ships have been beating the crap out of everything ever since the HP/armor update. However, they are more or less limited to one kind of specialization...
    2. Valiant70

      "Shield Armor"

      That would be fine IMO. You could do the same thing now by leaving the hull off of the ship. It's butt-ugly but it works.
    3. Valiant70

      Transporter Chains.

      Astronauts may float through warp gates. At least, that used to work. I haven't tried lately.
    4. Valiant70

      "Shield Armor"

      This would make performance costs of interior more negligible, but would not solve the problem perfectly.
    5. Valiant70

      "/noclip"

      Thanks!
    6. Valiant70

      Low Framerate Even at 16GB?

      I don't care what numbers you put after those words. That's some low end doodoo right there. Unfortunately I'm stuck with a similar card ATM. My performance is similar. In fact, I capped my FPS at 30 to make it behave better.
    7. Valiant70

      "Shield Armor"

      No. They're shield capacitators, and they do not have armor HP. Well, you could just make all deco-blocks into pretty shield capacitators.
    8. Valiant70

      "/noclip"

      This is something server owners have needed since the beginning of Starmade. DukeofRealms would you poke the code team with this?
    9. Valiant70

      "Shield Armor"

      Yes. To be perfectly honest, I don't care. It'd be nice though.
    10. Valiant70

      "Heat Boxes" and Crew - Why it Works

      You'll probably find that many good RPers build similarly to yourself.
    11. Valiant70

      "Shield Armor"

      As long as the mass is also small proportional to the capacity, I'd be fine with that.
    12. Valiant70

      Cubical planets are better and I can explain why

      TBH, I would have done cubic planets from the start. I'm curious to see what y'all have come up with though.
    13. Valiant70

      "Heat Boxes" and Crew - Why it Works

      That's actually kind of clever! Then we can use this to allow aesthetic ships to be shield tanks instead of armor tanks: "Shield Armor"
    14. Valiant70

      Simple power system overhaul counter-proposal

      That increased its weight class though, right? How did it compare in relation to its new mass?
    15. Valiant70

      Simple power system overhaul counter-proposal

      It's really not. This will generally hold true even with pretty good system design, although it can be alleviated a bit. There just comes a point where more armor is really unhelpful.
    16. Valiant70

      "Shield Armor"

      I came up with this crazy idea while discussing the impact of interiors on ship performance. The main problem I see is that there is extra weight that only adds armor and hull HP, and nothing else of any use. This leads to ships with interiors being forced into an armor tank meta, where they...
    17. Valiant70

      Simple power system overhaul counter-proposal

      This is fairly accurate. I will argue however that a PVP ship of the same mass has some advantage as well, because it has more options. There's less surface to cover with armor, so more can be put in shields, which regenerate and more effectively prevent damage to systems. More interior = more...
    18. Valiant70

      Simple power system overhaul counter-proposal

      It's... mostly okay. It could be better. If I had as much interior as I'd like, it would matter quite a bit. I want to model some mockup systems like a reactor and engines, jeffries tubes, etc. I currently leave those out because they take up too much space and weight. I have plenty of armor...
    19. Valiant70

      Simple power system overhaul counter-proposal

      That's not strictly true. If you leave an open space, it takes more armor blocks on the hull to cover the same volume of systems. You can alleviate this to some degree by placing interiors outside the armor shell, but that limits options and still adds mass. Granted, this is not all bad for an...
    20. Valiant70

      Where do crew come from?

      I would propose a few different ways to get crew: Clones, for those who want a quick and easy way. You can order them from the Trading Guild. They cost quite a few credits and they only have average or mediocre stats, but you can get a lot of them quickly if you can cough up the fee. Growing...