Yes, that block links to a single which extends in the axis you can\'t see and increases the power. It would make more visual sense if there was another layer above it. Imagine two chopsticks laying across each other and perpendicular to each other, that\'s the sort of principal employed...
I get the same thing, it\'s probably a cosmetic issue which won\'t be fixed for some time (I assume). Best way around it is to either point it the correct way just before you exit the turret, or cycle through to it from inside the ship and point it in the correct direction then. However, this...
Fantastic! I love the way the animation on the enhancers actually display that they are expanding what they\'re attached to.
Also, the docks themselves.. the Turret one is circular to reflect that the turrets can swivel? And the ship dock is square reflecting that ships, once docked, don\'t...
This is actually the most energy/sec you can get out of a 5x5x5 block that we know of currently. Test it in game with your solid block of 5x5x5 power blocks.
It has AI colonies, with all sorts of races and NPC classes, engineer, mage, wizard, metal worker, peasant, well bucket puller upper. Aliens, dinosaurs, dragons, pets, even germs, bacteria, proteins, amoeba.
You should play!!!!,,,,...!!!!!!!!
I was skeptical when I read the title as surely reducing the resolution would make things worse, but I actually really like this. Very smooth, and dare I say it, sexy? The blue looks very velvety, and the textures of the AMCs, thrusters and .. power blocks? are interesting and sleek to look at...
Age? That\'s a bit harsh for making an easy mistake really. I haven\'t done it myself, but I think this is a perfect suggestion for an unfortunate mistake anyone can make, no matter their age.
You\'re nitpicking now, and it doesn\'t help this conversation at all. The first statement was not an absolute anyway; the word \'about\' saw to that.
I didn\'t mean to offend you with that question, it was because I couldn\'t understand your reasoning, I was not implying that you were thinking...
More mass requiring more thrust is about the only correct statement in this reply.
Can you explain why there would not be a difference? Also, a difference between what and what?
Do you mean that if gravity isn\'t present, it doesn\'t matter how much thrust you have to counter the mass in the...
There is still mass in zero G environments. Mass is what gives things inertia and means more force is needed to accelerate it. More massive objects will always need a larger force to accelerate them compared to smaller objects.
Also, the guy you replied to first said slow missiles, not slow...
With the recent addition of the public permission block, I can imagine faction members running through a ship and not closing faction doors behind them, making parts of your ship accessible to the public. This was also a problem before, however, we didn\'t actively invite the public on board...
Ah, I think I understand.. no, I\'m not recommending people use these 10x10x10 blocks in ships which are far larger than that; I\'d strongly recommend against it. I wasn\'t trying to compare that example of 200x100x100 with the 10x10x10, that would be ludicrous. I was trying to point out that...
So, let\'s say I had a ship which was 200 blocks long, 100 wide, 100 tall.
I\'m going to set aside a volume of 150 blocks long, 20 wide, and 8 tall for my power blocks and I\'ll place them on the inside of the bottom part of the hull.
Rather than running parallel sticks of blocks along the...
It was just in response to OP\'s question really. It\'s more about an efficient use of space if you\'re restricted to that size, not about getting the most out of the number of blocks you have.
The highest output of power would be for all blocks to be part of a single entity, so a line, an L...
Thanks! If you start with a pair of interlocking 3D L shapes, so it\'s sort of like a cross, but half of the axes offset from each other, it\'s just a case of muddling it out from there really while trying to keep the longer lengths intact.
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.