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    1. Dr. Whammy

      Brainstorm This Missile ammo brainstorming

      I don't oppose this idea but I think missiles would need a substantial buff afterward. I offer a different proposal instead if you guys are interested.
    2. Dr. Whammy

      Fix missiles so they are actually useful.

      If I might add a less combative and more constructive answer; In real world navies, missiles are not some endless commodities that you can spam at a target like a machine gun. The are tactical one-shot-one-kill type weapons used to eliminate a higher value target outside the range of smaller...
    3. Dr. Whammy

      Engine Porn

      I used to like that idea but the potential to hit friendlies/neutrals made me stop. I find that having a rear facing group of single block guided launchers slaved to a damage beam system in a 1:1 ratio works better for me. The missiles fire backward then arc around in a wide pattern toward...
    4. Dr. Whammy

      Engine Porn

      I'm all for proper balancing but the current tracking on swarm missiles is just plain silly. To ignore a target right in front of you and hang a U-turn and hit a shop/space station behind you is ridiculous. I'm starting to think it would be better if they didn't track at all and just fired the...
    5. Dr. Whammy

      Engine Porn

      Thanks, A lot of my designs are influenced by the F/A-37 Strega fighter from Philosoma (an old PS1/PSX title) as well as other Japanese arcade style shooters. I've never heard of anyone else weaponizing engine nacelles in quite the same way I do; I'm weird like that. I'm also X/Y symmetry...
    6. Dr. Whammy

      Engine Porn

      You guys have some crazy skills. Here's my setup. I have a really bad habit of weaponizing my engines. This rig has point defense 'wings' and beam guided ionic missiles. I used to use rear facing heat-seeking 'pursuit deterrence' missiles but got tired of hitting nearby shops and...
    7. Dr. Whammy

      Introducing The United Star Axis

      Thanks. I tried to go for half battleship, half aircraft carrier. For a smaller capital ship, this craft packs a decent amount of firepower on its own but it also holds a minimum of 20 fighters internally and over 50 light powered armors (mini-mechas for boarding stations/planetary assault)...
    8. Dr. Whammy

      Introducing The United Star Axis

      Good Afternoon everyone, First, I'd just like to offer thanks to to development team; they have effectively reserved most of my spare time for the foreseeable future. I've been playing this game in sandbox mode; as I am more interested in the creative aspect of StarMade than PVP/PVE. A lot...
    9. Dr. Whammy

      Turrets: Things to lookout for...

      This game is terminally addictive and the latest builds have lead to some wicked combinations. This is a quick observation of the effects of weapons and turrets that ship builders should be aware of. Moderators/admins feel free to move this post to the appropriate section. - Missiles: If a...