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    1. NeonSturm

      logic blocks: All, NAll, One, NOne, Even, Odd

      Maybe I need to clarify: ANDs are something like ((A&B) & (C&D)) or (((A&B)&C)&D) - externally one, internally multiple. That is why I said it is not really _one_ And or _one_ Or. Real logic elements have a fixed number of inputs and outputs. ANDs need to fill unused inputs with a permanent...
    2. NeonSturm

      CLOSED* CONTEST: Default Stations Submission

      I wanted to make a hangar which looks like your warehouse (not my pyramid). But I always run into problems with it's size and when I try to get docks of all sizes... I would like modules (such as apartments or cafeteria) almost-free floating in a big convex hull, but I always get the pipes...
    3. NeonSturm

      Player trade system

      Imagine: A station can own any number of trade blocks and players could occupy them. You can place any number of inventory items in occupied trade blocks - and even shop items. If you place inventory items, you can't use them until you cancel or lose the occupation. If you place shop items...
    4. NeonSturm

      Make small arms penetrate shields

      And how to not get killed by pulses :)
    5. NeonSturm

      FTL Discussion Reboot

      Maybe the warp bubble could fly through all passed sectors with warp-simulation more or less simultanously to not have a 20km/s bubble. Just start it when a player is at ((warp)progress-fixedTimeOffset) *(count)#sectors = #sector in a line between A and B. But only if this sector needs it...
    6. NeonSturm

      new block: logic user reference

      It should be, because it let you check ( area-trigger & logic-state) -> gravity change for user(in area-trigger -> LUR) It is also the solution to the faction permission problem because they have different on/off when users are mentioned (or not) in display blocks (which are used as storage-entity)
    7. NeonSturm

      logic blocks: All, NAll, One, NOne, Even, Odd

      Our current And is not really an And element. It is a variable number of stacked and elements - what it really is: an "All" element. Likewise our Or is not really an Or - it is an "Either" or "One". Just the Not is a Not, because it is bugged with multiple inputs. Why not just make them be 4...
    8. NeonSturm

      FTL Discussion Reboot

      If wormholes would be exactly as fast as normal FTL (due to no direct route) you have no point to argue against it (except because this would be stupid/redundant) But if you need about 100 blocks+ or >10% of your ship's mass dedicated to FTL, Wormholes (even if they were just as fast as FTL)...
    9. NeonSturm

      FTL Discussion Reboot

      Maybe disable FTL in planet sectors or sectors of many asteroids + sun damage sectors. If you fly through sectors with mine-fields, you should receive much likely damage even tough you could fly through without ramming one without FTL. Mine fields: many dis-integrators. Counter increases with...
    10. NeonSturm

      Remove Station Spawn Cost

      Then you can still place this block, build many spaced out black hull blocks around it, salvage/reclaim it and spam another station. But others which just want one station still have to carry this damn block to everywhere, or always visit their faction home to carry this block to the...
    11. NeonSturm

      Turrets shooting turrets

      I don't like to abuse plex doors for this ... someone may accidentally fire a docking beam at them and you have this weird floating thing above your turret. It also increases mass. I would like turrets to charge up for all active projectiles and only drain energy if one expires out of range...
    12. NeonSturm

      Remove Station Spawn Cost

      Disagree. I don't like a station core block. Rather 256 small ones. And not something to clutter up your inventory and make building something more annoying than spamming it.
    13. NeonSturm

      New crafting system discussion

      Just use rocks as ammo :D *joking* @AsherMaximum I like the recipe efficiency based on player skill level, but even 200% looks like too much. I would like it even more if you can only specialize on a single product or category. Specializing in one should remove specialisation in another and...
    14. NeonSturm

      Make small arms penetrate shields

      If this ever gets done, I think Hand guns should penetrate shields only by 50% and hardened hull should be almost immune. But what would you do against a core covered in hard hull where a player can only salvage/build the block to enter? Activator block walls chains which trigger redundant...
    15. NeonSturm

      Remove Station Spawn Cost

      But you should not be able to spawn a station each sector with just a few cheap black free-floating blocks far away from it's centre. One limit could be: require at least X blocks in one chunk, or the station will overheat. Didn't thought this out well, but I know there has to be at least one...
    16. NeonSturm

      Charon 2.0 - A WIP super titan [Update 5 : new medium turret]

      Maybe fill all empty space with walk-through plants or similar. I guess that stops seeing the next empty block from inside a wall.
    17. NeonSturm

      Procedurally Generated Ship Graveyards, Radiation and Reduced Salvage Beam Efficiency.

      Good Idea, but: Sometimes steel does not even need to melt to cause damage. I just needs to expand it's size due to high temperature. My Grand-parent's garden door did not open in summer quite a few times. Why do you receive 1500K from a ship core? thermal radiation in space is a slow process...
    18. NeonSturm

      Guiding Laser and Cruise Control

      line up the centre of your ship with the centre of some entrance or star gate keep your speed relative to the mother-ship while it's flying YAY, I want it!
    19. NeonSturm

      Faction Security

      If you join a faction, faction your ships and get kicked out, you lose your own assets... We don't need rank differences. We need better logic. Use passwords and pulse-cannons to kill players which enter rooms they shouldn't without entering the password first Use display blocks to write down...
    20. NeonSturm

      new block: logic user reference

      Related Discussions and Projects: http://starmadedock.net/threads/project-motion-tracker-computer-updated-with-ram-module-todo-upload.2920/ http://starmadedock.net/threads/rp-what-if-we-would-have-security-and-crew-fully-customizable.2953/ Related Community Content...