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    1. Dr. Whammy

      What is your PRIMARY building focus in starmade?

      I'd have to agree with this. Some of the most attractive/elaborate looking ships I've ever seen tend to have a lot of firepower. Looks aren't everything but you don't have to build a "death brick" to win a fight. That's just lazy building. My "sub-capital" was originally built as to serve...
    2. Dr. Whammy

      Factories have me completely baffled.

      To keep things relatively simple, I like to use the following process. For your refineries... 1) Place a storage block and slave some cargo space to it. Set it to auto-pull "capsules" (there's a sub-category for them), "alloyed metal mesh" and "crystal composite" (you have to type these in or...
    3. Dr. Whammy

      What is your PRIMARY building focus in starmade?

      Hi everyone, I've recently gotten back into StarMade and joined a multi-player server. I've always been curious about who/what I might encounter with regard to other players, ships, and factions. This is a poll to see what kind of builders we have in StarMade. For the poll, you can select...
    4. Dr. Whammy

      United Star Axis - Faction info page

      Revised: 5-1-2025 The United Star Axis is a 22nd century deep space research and industrial design organization comprised of 5 satellite corporations; originally from planet Earth. A brief history. 2056; Earth's global economy is in ruins. Farmlands across the world are experiencing...
    5. Dr. Whammy

      Introducing The United Star Axis

      I had originally considered that. So far it's been a toss up between, inactive blue lights, blue hull, screens and the ingots. My only concern is that blue ingots require me to use Hylat which is used to make cannons and ion effect modules. Given that most of the people on the server I'm on...
    6. Dr. Whammy

      Introducing The United Star Axis

      This colony is getting crowded. Time to start building on yet another planet plate... Everyone seems so hooked on capital ships these days. I say; why build ships when you can build entire worlds? Because of the massive profits observed last year, we are substantially over budget. To...
    7. Dr. Whammy

      PvP rant

      I recently got to test a few of these orbital cannons out. On the first test, they were very slow to turn. Apparently, mass enhancers must be installed on the turret base and not necessarily the parent ship (possibly both?). Somehow, I managed to squeeze just enough of them into the 'turret...
    8. Dr. Whammy

      Read by Schine new blocks, stairs and ladders

      I like this idea. It would solve a lot of issues on smaller craft. Up until the release of rails, I've been using specially positioned thruster blocks to give a rough aesthetic appearance of ladders, then flying vertically up through the 1x1 space to upper levels of structures. While my...
    9. Dr. Whammy

      Introducing The United Star Axis

      The colony on Maximus is under attack!!! Battlestations!!!
    10. Dr. Whammy

      Introducing The United Star Axis

      Actually, I would run the rails underneath the "water", road. etc. The vehicles would be attached via the game's docking mechanics but would appear to be physically detached when you look at them; similar to these floating turret "fighters"
    11. Dr. Whammy

      Introducing The United Star Axis

      Actually, I used to do that in the past. Unfortunately it caused collision glitches where the units fell through the planet's crust and into the core. So now I just place them as scenery on my new planet. They will be mobile when my new command system is operational... EDIT: I even had...
    12. Dr. Whammy

      Introducing The United Star Axis

      Experimenting with Larimar as (fake) water. After all, what good is a sea port with no ocean?
    13. Dr. Whammy

      Introducing The United Star Axis

      Small jump shuttle. - 3:1 thrust-mass ratio - roughly 15 second jump drive charge - guided missiles - on-board cargo storage and medical gear - Anti-gravity unit for planetary flight
    14. Dr. Whammy

      Introducing The United Star Axis

      Thanks guys. I suppose I couldn't stay away for long. Now for some defensive hardware. Guardian Defense Turret. This unit has multiple independent missile systems with emphasis on inflicting high damage at extreme range. This was originally meant to be installed on a station but seems to...
    15. Dr. Whammy

      Introducing The United Star Axis

      So... After a bit of a recess, I'm back at it again... Sorry for the hiatus. Planetary surface colonization at 8% Refinery: complete Basic residential areas Basic industry: combined production 4800+ Seaport: complete; 4 cargo ships operational Hospital: under construction
    16. Dr. Whammy

      PvP rant

      BM-1 Anti-ship orbital defense platform (WIP)... Reach out and crush someone. This is a 3500 mass, free floating turret with 360 coverage on all axes. It fires high explosive armor piercing shells, and powerful missiles from more than double the default weapons range. Deploy one of these and...
    17. Dr. Whammy

      PvP rant

      You mean like this?
    18. Dr. Whammy

      PvP rant

      Cool. This sounds right up my alley then. It's time for me to go make some anti-capital/PVP units... ;) Thanks for the tips StormWing0.
    19. Dr. Whammy

      PvP rant

      Actually, what I meant was; Do the AI fleet craft actually do a good job at fighting? ...or do they just drift lazily along like the stock pirate ships?
    20. Dr. Whammy

      PvP rant

      Do these new fleet mechanics actually make that big of a tactical difference in practice or is this just speculation? If so, it might be time for me to do a refit. I'd absolutely love to fill up my region of space with a bunch of (competent) 3000-5000 mass assault ships specifically designed...