Search results

    1. Winterhome

      Fluffy's overly Gaudy Rainbow Shipyard

      I love it. :D
    2. Winterhome

      Ender's "Capitals" Balance Mod

      So it'll go from several minutes for small fighters to kill eachother to several hours.
    3. Winterhome

      Scanners and Shops

      The normal was 0.08% several updates ago. The config just didn't have its comments updated.
    4. Winterhome

      needed features for quest making.

      You set him on fire but you take damage while you hold it? :P
    5. Winterhome

      Sci fi battle collection

      Freelancer, Discover mod. Camera work during multiplayer battle.
    6. Winterhome

      10/10, best avatar

      10/10, best avatar
    7. Winterhome

      Power Supply Beams

      Power Supply / Cannon is now ~1/10 as effective as straight Power Supply was before the patch. What's up with that?
    8. Winterhome

      Scanners and Shops

      Scanners don't show shops. Scanners reveal what sectors other nearby ships are in.
    9. Winterhome

      The Thryn [Recruitment Limited]

      Think you could get a sample screenshot of what you build like now?
    10. Winterhome

      Air?

      Dwarf Fortress is definitely a 3D game in terms of voxel positions. Adding an "upwards" direction to its fluid motion isn't particularly demanding compared to how it moves fluids in every other direction as well - just a 15% CPU load increase for it at most, and I don't expect we'll be seeing...
    11. Winterhome

      The Thryn [Recruitment Limited]

      This is reasonable. I accept, so long as the leadership of CR accepts this arrangement.
    12. Winterhome

      Air?

      Except vacuums don't suck air :P You need negative pressure, rather than zero pressure, if you want to do that. Air would be ejected under its own pressure, or ~15 PSI (at the instant the hole opens - it'd lessen as time goes on) in a real hull breach scenario. Basically, a small hole would be...
    13. Winterhome

      Air?

      Only problem is adding air blocks to existing ships and such. You'd have to actually fill in all of the empty spaces in the ship for it to work well, and that's incredibly difficult for large ships. Perhaps a "generate atmosphere" tool could be added to build mode or something, so it adds...
    14. Winterhome

      The Thryn [Recruitment Limited]

      That'd be fantastic. I'd do it myself, but I'm running on a potato :P
    15. Winterhome

      Are there any up to date weapon explanations?

      Wrong wiki. http://starmadepedia.net/wiki/Weapon_Systems
    16. Winterhome

      The Thryn [Recruitment Limited]

      That's also pretty sensible. Also, the forums on VT's Enjin site were pretty blank. They went unused for the most part, with only about a quarter of the news and orders being posted there. Still, one place for factionwide messages to be posted (such as a description box or something) would be...
    17. Winterhome

      The Thryn [Recruitment Limited]

      Not yet, but we can set one up if need be. Most of the infrastructure was just waiting until we picked up enough members that it'd be worth working on (I wasn't totally sure we'd even pick up a lot of members) Shoot me a PM or a private chat and we can come up with something that'd work well...
    18. Winterhome

      Air?

      Too late, it's already happened. It's called "Light" - any time a ship gets hit, it already recalculates the lightmap and such. I don't think it'd be very difficult to have it run a quick pathfind on the "air" blocks - in a similar way to how Dwarf Fortress runs its liquid calculations every tick.
    19. Winterhome

      The Thryn [Recruitment Limited]

      Welcome aboard, Ref and Lecic. Glad to have you :D
    20. Winterhome

      The Thryn [Recruitment Limited]

      More of raiding, viking style. If there's no possible way for someone to damage our ship, then there's no point. Otherwise, we'll be shooting anyone who's fun to shoot.