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    1. Crusade

      Q&S: Long time supporter first time poster

      Planet and asteroid sizes are already variable, and configurable in server.cfg! As for moons, you can sorta create your own, or get lucky and have a small planet spawn next to a large one.
    2. Crusade

      Hey Schine! Thanks for...

      Thank you for 3d model exporting, 3d model support as placables, and all-round, a beautiful game.
    3. Crusade

      Render detail blocks behind transparent ones

      What nightrune said. It's not like this on purpose. This is a limitation of the game engine in it's current state.
    4. Crusade

      Starmade Visualization

      That'll be the normal mapping doing it's thang!
    5. Crusade

      Starmade Visualization

      1: Update blender to latest. 2: You need to manually create the materials for cycles to work.
    6. Crusade

      Starmade Visualization

      more more more, normal mapping is working correctly now.
    7. Crusade

      Starmade Visualization

      Remade my materials! now including normal mapping, sort of. I don't think blender really agrees with SMs normal maps, (wrong light direction?) Saber maybe you can give us some insight! I made glass foggy to hide the fact it's reflecting twice, only issue is that it's now super opaque, I'll get...
    8. Crusade

      Starmade Visualization

      Sorry to be spamming up your thread a little bit, but I've added some more 'stuff' to my material setup in blender! Once I find a way i'll export the material setup I have for others to use!
    9. Crusade

      Starmade Visualization

      I copied the channel into a greyscale image. Have another render, fresh off the GPU!
    10. Crusade

      Starmade Visualization

      yeah, open the normal.TGA in photoshop and look at the alpha channel (in the channels tab). It's only half of the channel (either first half black to 50%, or 50% to white) the other half is for specular.