The slab system may also work wonders for doing variations of other LOD blocks. Different textures for consoles, different model variations for plant species, so you can create a varied looking garden! Maybe even different light bar styles? Dunno.
an activator under each rail along the area you want to generate the NOT signal. feed all of the activation modules to an OR gate, then put the OR gate into a NOT to get your desired signal. Should work perfectly.
I too would love to see some more transparency when it comes to game development. I do understand why things are kept from us, however a 4-6 month clear outlook with development schedules and current progress would be very welcome. Not necessarily daily updates, but listing problems Schine, as a...
Astronaut weapon system proposal
Currently hand-held weapons in Starmade are limited. Suffering from under-use, no user customisation, and little to no weapon variation.
In a game where you can build ships in whatever shape you want, with whatever weapons you please, why are the handheld...
I've always understood (n)-fold to be exponential.
I mean, it's what i was taught in school. *shrugs*
As in, if you fold a paper 10 times, it's 1024 times as thick.
However, you seem to be right.
10-fold would actually be 245760 characters. ((((((((240*2)*2)*2)*2)*2)*2)*2)*2)*2) Which is a bit much.
What you want is 10 times.
However I do agree that we need higher limits. 1024-2048 would be more suitable, as well as an offset text option by a block amount, so you don't need to waste...
You could try using an mask to specify a different material area - and use a subsurface scatter shader on specifically the ice crystal - that might emulate its appearance
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