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    1. Winterhome

      Gigantism - Why build better when you can build bigger

      I'm more worried about the fighter drones. A lot of people don't put nearly as high of efficiency into their fighters as they should for effective drone functioning - too much hull, too little pew pew and power gen.
    2. Winterhome

      Implemented Save player relative to ship upon logout

      So, just found something out related to this that isn't just an annoyance - it's outright gamebreaking. Astronaut positions appear to be saved constantly, rather than simply at the autosave intervals. When a server crashes and you're in transit in a jumpship, you have a very good chance of...
    3. Winterhome

      The Thryn [Recruitment Limited]

      Yeah, sure. I'll have to replace the main anti-hull guns with something other than punchthrough cannons, though, since they're pretty much worthless now. That fight went on way too long since I wasn't able to do a one-shot core D:
    4. Winterhome

      Read by Council Ship Weapon Aim Rework

      ...that's not forward firing, mate. That's unfocused firing. It still follows the cursor.
    5. Winterhome

      Gigantism - Why build better when you can build bigger

      Not particularly. You have to worry about jump drives, and the only way to make Stop and Pull effects viable on ships is to make them your main weapon, thus nerfing your own damage potential. Really, though, drones would be more effective in an open environment if the AI were simply less awful...
    6. Winterhome

      Gigantism - Why build better when you can build bigger

      They're just an enormous pain in the ass to set up and use outside of an arena environment, and they're ineffective in open space because people can just run from the moronic AI. Those are seriously the only reasons nobody uses them often. *in* an arena environment, though, they tend to be...
    7. Winterhome

      Gigantism - Why build better when you can build bigger

      With large quantities of drones, you can *already* totally mangle a much larger ship, assuming it doesn't just run from the drones. The more drones you use, the lower the percentage of the victim's mass you need to use to kill them.
    8. Winterhome

      Asvarduil's Grand Ship Balance Thread

      ...Do you actually play multiplayer? Machineguns are the *only* choice for cannons that won't get your ass kicked lately. The chances of hitting someone flying at 300m/s in a curve, 1.5km away with a single shot are miniscule, at best - and with single-block-per-hit damage potential...
    9. Winterhome

      Gigantism - Why build better when you can build bigger

      No. With Newtonian flight, you don't always have to move forwards. Accelerate, then turn and fire while moving laterally in relation to your ship. Not to mention that I said most strafing, not all. Easiest way to make it more reasonable is to make movement require thrusters facing the...
    10. Winterhome

      Gigantism - Why build better when you can build bigger

      That only really works with atmospheric style dogfights. In Starmade, more and more often we're seeing sector sizes growing bigger and bigger. Engagement ranges are now measured in kilometers. You can't really outmaneuver something when you're at that distance - you can only dodge gunfire with...
    11. Winterhome

      Read by Council Ship Weapon Aim Rework

      Because you don't have a steady firing point. What if you're in a very close range fight and need to turn at maximum speed and fire at the same time? You'd have to estimate where your shots are flying. I want, at the very least, a clientside option to fire straight forwards instead of having...
    12. Winterhome

      Trident Industries (Recruiting)

      My point is that most people don't declare war on Vaygr - it just happens automatically.
    13. Winterhome

      Trident Industries (Recruiting)

      Yeah, no. Zoro is just personally at war with everyone else. Almost every "enemy" faction you see on the faction list was either at war with Odium prior to the update and declared war by hand, or had their shit shot up by Zoro's Super Intruder after only three in-server days had passed after...
    14. Winterhome

      Trident Industries (Recruiting)

      I'm pretty sure that they auto-declared when they got shot at some time either last month or the month before.
    15. Winterhome

      Bosses

      All you have to do to kill that boss is make a bigger ship. Easy. So, no, not a big fan of the idea in a sandbox game about engineering and such.
    16. Winterhome

      Implemented Save Hotbar Assignments

      ...crap. I didn't notice that. Yeah, let's just sweep this thread under the rug. Thanks for the heads-up!
    17. Winterhome

      Implemented Save Hotbar Assignments

      This goes alongside the Multiple Hotbars suggestion. Right now, to my knowledge, it is impossible to effectively save the configuration of a given blueprint's hotbar. This means that any time we wish to spawn a new ship in, we have to spend just that much more time organizing the hotbar to...
    18. Winterhome

      Recognized Turrets system with Pictures - [ Poll]

      Just put the Bobby AI on the barrel and it'll both go up and down *and* side to side, I believe.
    19. Winterhome

      NP Cobalt Royalty [EVE themed PVP faction]

      And Void Templar's base on NASS.
    20. Winterhome

      Follow along and build your own X-Wing

      No. That's just unfocused fire - it still follows the mouse. There are a few benefits to firing with your nose pointed directly at your target while turning - notably, you can keep specific segments of armor aimed at your enemy.