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    1. Thalanor

      Additional display block formatting style (Text offset) and logic input

      Goal: Make it more convenient to create floating HUDs, labeled buttons, logic based "dynamic" terminals etc Suggestion 1: In addition to the font size (for example f=2) and color (for example c=FF0000) options, give us a text offset option in the form of "o=<x>,<y>,<z>" (for example o=0,2,0)...
    2. Thalanor

      Snataris Colonial Fleetyards - NEW: HoloSuite Ultimate Edition

      I have added a heavy turret to the preexisting medium + light lineup. The heavy one is completely self-powered (staying just below the softcap in terms of energy requirement), so a ship does not need separate modular reactors just to power the turret. With 16800 weapon blocks, it does quite the...
    3. Thalanor

      Recognized Flak weapons

      Skoomdrones were a thing until quite some time after that. A substantial part of the drone R&D thread was busy with their refinement for weeks if not months.
    4. Thalanor

      Dialogue Terminal

      +1, and I'd suggest extending the functionality even further: have the dialogue to be an actual dialogue. That would mean that such a terminal could, for example, work as a button/activation block, activate/deactivate turret AI, etc. For that, we'd need some simple script language that builders...
    5. Thalanor

      Snataris Colonial Fleetyards - NEW: HoloSuite Ultimate Edition

      If you want to study the logic on the door module: essentially, the core concept is this: area controller block --> activation block <--> button --> (chain of delay blocks) where every delay is connected to the same OR block. This is a basic monostable circuit that will keep the door open as...
    6. Thalanor

      Snataris Colonial Fleetyards - NEW: HoloSuite Ultimate Edition

      One of them is a door - its default state is yellow. If someone passes through it while it is yellow, it changes to green and opens for a short while. If you connect your ship-wide red alert pulse to the activation block on the door module that is right next to a display module (no idea if the...
    7. Thalanor

      Snataris Colonial Fleetyards - NEW: HoloSuite Ultimate Edition

      A first version has been released (still needs to be flagged public). Additional expansion packs may appear in the future!
    8. Thalanor

      SCF Modular Interior Templates (7x5x7) Ed. 1

      // HOW TO USE Either copy all the template files into your starmade template folder, or import the .sment (a core with all modules pasted on it). Then you are good to go! Note that most modules support being connected to a flashing red alert system. // TERMS OF USE Please link to this page if...
    9. Thalanor

      StarMade v0.199.132 - Huge performance upgrade for chunks, also now supporting Portuguese-Brazilian

      \o/ performance upgrades in starmade! Now if we don't escalate our gigantism proportionally, we might have smooth battles soon.
    10. Thalanor

      Snataris Colonial Fleetyards - NEW: HoloSuite Ultimate Edition

      Currently working on a modular interior template pack. Basic modules are 7x5x7 in size. Some modules (like medium sized rooms, stairs etc.) may be several 7x5x7 segments in size. Large rooms can be multiple modules in height, width and length; dimensions for large rooms can be entirely...
    11. Thalanor

      Dev Blog : July 28th 2016

      So on average 8 times less chunks per entity. I always assumed structures were octtrees but thanks for the technical info :) Looking forward to building large entities that can actually be used on a server.
    12. Thalanor

      Council Resignation Letter

      Sad to see you go, you were my absolute #1 favorite councillor of all times and always got my first vote. I really hope you will eventually find back to the game. You were the inventor and initiator of what was probably the most fun (and gigantic) group project in starmade history, the drone...
    13. Thalanor

      StarMade Active Development Timeline

      Wow, just saw this. Now I know I'll be playing this game for many years to come.
    14. Thalanor

      I am thankful for the opportunity to contribute to the core game with the current fleet...

      I am thankful for the opportunity to contribute to the core game with the current fleet challenge. Building motivation has returned!
    15. Thalanor

      Official Fleets Build Contest

      Not having a max cap on the amount of fleets that can make it into the game indeed removes a toxic "compete" mindset and promotes a productive "contribute" mentality :) I'm glad this wasn't launched as a contest in the sense of "the top 20 fleets make it in", because then the amount of...
    16. Thalanor

      Read by Council Remove the 10% increase in energy usage for multiple Outputs

      Then we'd get giant balls of doom that do 10 damage. I think that the visible weapon size is better off directly scaled with damage. To blast a giant beam into space, you should have the ship to do it. Vice versa, you shouldn't be able to fool an opponent into thinking your puny cannon doesn't...
    17. Thalanor

      Read by Council Remove the 10% increase in energy usage for multiple Outputs

      The power penalty isn't an ideal solution, because you can easily circumvent it by either giving up aiming (firing via logic) or giving up space on the mothership to make an AI fired weapon, both of which are unnecessarily cumbersome methods for something that is basic functionality (a ship...
    18. Thalanor

      The ultimate drone R&D thread

      Ohh this is just BEYOND AWESOME. Too bad I don't have time to really test anything of this in the next 2 weeks >-> Well, things will be awesome after that. Regarding push beams: I hate that they always cause the drones to shoot out in a messy way, with random rotations and all. The shootout...
    19. Thalanor

      NuclearFun's Ships

      Is that a swappable 4-fighter / power(?) module? :O
    20. Thalanor

      The ultimate drone R&D thread

      I look forward to fleet AI + drone pickup so much! Had to make an up to date drone. No rails, no logic. Simple dual dumbfire missile/cannon/punch (360 total weapon blocks!) .