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    1. Thalanor

      Glass display block

      We don't need any colors for this, just make it completely transparent and display the text at the backside (but still facing front). Then you can use whatever block surface you want (or none at all for floating text). Call it the holo display block, and done (just 1 block needed for a bazillion...
    2. Thalanor

      Logic transmission of light colors to light blocks

      In light of the recent changes, I think the following would fit in well: 1. Place an activation block next to a light block A. Edit: Just adjacent placement, no C-V connection 2. Connect the activation block to any number of light blocks B 3. Whenever the activation block updates to TRUE, the...
    3. Thalanor

      Rail rotators - turn in direction of the rail-slave

      Schema hates menus. A structural solution has the best chances.
    4. Thalanor

      Thank you! Find a quick fix here...

      Thank you! Find a quick fix here: http://www.file-upload.net/download-11947734/scf_mercer-b_rev2a.sment.html Note that you will need to set thruster dampening, or else it will continually accelerate and lose effectiveness. The Mercer-B is technically outdated, which is why I didn't update the...
    5. Thalanor

      When do we 'lock-in' ?

      There's so much more to even the basic mechanic (which is indeed ship design) than "grab core and slab systems on". Most good ships take many months to design and build, and factions will usually have their builders as well as people who pilot the ships in combat. Just shooting up something with...
    6. Thalanor

      Implemented [auxPower], [auxPowerCap], [powerTotal], [powerTotalCap] for display blocks

      Title says it all - with the new additions, this would be a logical step :)
    7. Thalanor

      Adv. build mode camera: Do not render entities if hostile and camera position inside them

      This is exactly why I limited the suggestion to hostile ships (although I would personally actually wish for *any* ship to not render in advanced buildmode unless you are actually inside the core or a build block - yes, even allied ships). Hostiles are the most important part and it would not...
    8. Thalanor

      Adv. build mode camera: Do not render entities if hostile and camera position inside them

      For any entity on the map that is red to you, if you move the advanced build mode camera into it (should be detectable via "collision"), you render a black screen with the message that the enemy ship disrupts your sensors, and it prompts you to center your view on your own core again or stay...
    9. Thalanor

      Charon 2.0 - A WIP super titan [Update 5 : new medium turret]

      The new option of aux power for a ship like the charon must be like finding a barrel of diesel for a truck that has previously ran on half an expired bottle of olive oil. Can't wait to see updates for this project again.
    10. Thalanor

      StarMade v0.199.214 Auxiliary Power, Better Graphics, Better Textures, and Bugfixes

      At last, we shall conquer the lands beyond the softcap without glitchy lag monster modules! All hail the feline god
    11. Thalanor

      Thermite is Fun!

      I was/am busy for a week or two and suddenly we get a new and better way of handling large ships than docked reactors? I always looked forward to this, but didn't expect it in 2016. Now it is already in devbuild, wow. I like this.
    12. Thalanor

      The ultimate drone R&D thread

      Most of the older information in this thread is by now obsolete. Back when drone R&D was started by keptick, we had the bounding box docking system, our only option for shootout drones were unreliable push weapons, and in general alot of things that are now natively supported by the game had to...
    13. Thalanor

      Simple but useful addition: additional display block readable variables (armor/hp)

      We currently have: [shield] [shieldCap] [power] [powerCap] This does not mirror that for a while now, ship main data includes two more - armor and hp. Thus, I recommend to add: [armor] [armorCap] [struct] [structCap] And if possible, and we are not given a more expressive display block...
    14. Thalanor

      Planned placing turrets from build mode from the blueprints

      Often wanted, STILL wanted. We need this! Some things like internal rail doors can currently only be set at buildtime, but not switched out / corrected later.
    15. Thalanor

      StarMade Hotfix v0.199.161 Lighting optimizations

      I respectfully but fully disagree. Both the inability to turn them on/off as well as their property of being able to collide only limit potential design options without adding value like strategic depth. I consider them to be the new generation light rods, the latter being a visibly older asset...
    16. Thalanor

      StarMade Hotfix v0.199.161 Lighting optimizations

      Maybe light bars could have no collision, it doesn't add much value and is rather inconvenient.
    17. Thalanor

      StarMade Hotfix v0.199.161 Lighting optimizations

      Have my like and treat yourself with some well deserved catnip, o great feline overlord.
    18. Thalanor

      A concept to fundementally change warpgate functionality.

      I agree in general, but make these two additions that imho are essential. 1. You cannot directly travel within X sectors of a space station not belonging to your own faction 2. Whenever you use the warpgate, all your weapons will be unable to fire for 30 seconds upon arrival Both of these...
    19. Thalanor

      Back in building business! Thanks for massive performance updates.

      Back in building business! Thanks for massive performance updates.
    20. Thalanor

      StarMade Ship Size Comparison Chart

      Reason for me to speed up building! 500m ship in the works, and I really want to actually finish a project again, its been a while.