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    1. Jolly Roger

      Turn Speeds

      Before you talk about how you are totally in favorof the changes, please drive a large ship. You will see how ridiculous this change is. It\'s not just slow, It\'s almost that you can\'t turn.
    2. Jolly Roger

      A suggestion for mass undocking

      I like this
    3. Jolly Roger

      Turn Speeds

      I agree. The speed is way too slow. If you want to make it hard for a capital ship to turn and face a fighter with all its weapons it\'s one thing, but this slowness is unecessary! It goes above and beyond making it no fun to be in a large ship. I like the side thruster idea. If this is not...
    4. Jolly Roger

      Directional Thrusters

      Are Directional thrusters still planned? I have a long ship, but it so so slow turning, it's ridiculous. It takes over 5 minutes to turn 360 degrees. It is so slow it's no fun and I'm not sure what purpose this serves as fighters can outmaneuver it if it was turning at 3x this speed.
    5. Jolly Roger

      Zoom Targetting

      Why not just fix the game so that draw distance is not horrible on a decent PC? He is still optimizing the game. This is an alpha.
    6. Jolly Roger

      Carriers

    7. Jolly Roger

      Zoom Targetting

      Right now, we can have ships with 1700 range with weapons, but it is difficult to see the target or hit the target form far away. I think it would be cool if there was some way to zoom in and see a target from a distance. It's kind of silly to see a huge ship 20 blocks away from a small ship...
    8. Jolly Roger

      Turrets 100% accuracy

      Try the turrets with this latest update. My point is after this patch, you can move around and they never miss.
    9. Jolly Roger

      Turrets 100% accuracy

      Turrets are shooting with 100% accuracy. They track targets so well that once shields are gone, they draw a straight line to the core. Not sure if this is intentional.
    10. Jolly Roger

      Ship Docking "area too small"

      Is this a bug or is this going to get fixed? This only decreases the options we have for docking.
    11. Jolly Roger

      Ship Docking "area too small"

      The bottom and side turret docking is still not fixed, and now I can\'t even dock my ships inside my carrier anymore! This is all messed up! I am so frustrated. I think I can\'t play this right now...
    12. Jolly Roger

      Carriers

      Post screenshots of your Carriers! Front Profile: Side View (bottom and rear turrets missing due to latest update bug): Forward Launch Doors from launch room: Engine Detail: Frigates Inside docking bay: Forward Launch door, Missiles and long range antimatter canon...
    13. Jolly Roger

      Turret problems since newest release

      I also have turret problems. The turrets I have mounted underneath have fallen off. The docking area is obviously large enough and in the correct orientation. I placed a turret within its footprint and looked at it via build mode. I can not reattach them. It gives 3 error messages. 1 says the...
    14. Jolly Roger

      Warp Module

      I think it would be a good idea to have Hyperspace inhibitor blocks that would block enemy ships from hyperspacing directly into your base . This would keep 20 enemy ships from warping in all at once and destroying it without warning.
    15. Jolly Roger

      AMC Damage Rework (Fix shield and hull problem)

      Yeah, maybe it will be easier to kill AI when they stop twitching. On the Destroyer I was in, that was damage done to my ship by the AI, and of course no twitching.
    16. Jolly Roger

      AMC Damage Rework (Fix shield and hull problem)

      I figured it out and just uploaded to the website. Here are the links: Dreadnought (bigger): http://star-made.org/sites/default/files/apiupload/Dreadnought_102387.sment ARES (smaller): http://star-made.org/sites/default/files/apiupload/ARES_102387.sment You can also sort by newest posted...
    17. Jolly Roger

      AMC Damage Rework (Fix shield and hull problem)

      No the turrets are kind of just for fun right now, they really barely do anything. All 4 together can kill an Isanth-VI, but it takes some time. The power is 20000 this smaller ship has no power storage. New it is 969,690 power regen. It is just enough power for it to fire all the time and use...
    18. Jolly Roger

      AMC Damage Rework (Fix shield and hull problem)

      I think the turning is already pretty slow as it is. But doesn\'t it also makes sense that bigger engines cause more acceleration? I do agree that this repair issue is what is most annoying. There is no way I would want to repair that even after the first 5 seconds of the shield being down.