Search results

    1. Jolly Roger

      Simpler and faster resource gathering

      Hello, I am proposing a simpler way to gather resources. Currently the mining/blueprints/factory system is killing the game. Mining, getting your factory set up and getting the blocks is way too complicated and takes forever. If you want anything nice, it's going to take you weeks just to...
    2. Jolly Roger

      Proper planet mining and resource gathering dynamics

      Created new suggestion in suggestions thread.
    3. Jolly Roger

      Structure tab: Turret realignment?

      I was just looking to see if there was a way to make turrets return to position. I guess the answer is no at this point. Reminds me of a dead bug with legs sticking out in random directions : )
    4. Jolly Roger

      Suggestion for Throttle Slider

      Sometimes it's annoying when you are in ship combat, and you don't need power for speed as much as weapons, but if you move forward, it drains your power quickly. My suggestion is to create some kind of slider for the power so that only a certain amount is diverted to thrust vs weapons. This...
    5. Jolly Roger

      Turning Weapons and Missile Computers

      Please make a way to turn weapons computers so that we do not need to delete the weapons computers, turn them, and reassociate all of the weapons blocks to change the direction that they are shooting. I also noticed that currently, if I change the orientation of the d1000 missiles they still...
    6. Jolly Roger

      10/15 release bugs

      This happened a couple times to me. If you do the following: 1. Activate a faction module on a ship with docking modules which already have ships docked to them 2. Get into a docked ship which does not have the faction module activated. 3. Undock the ship This seems to cause Instant Death...
    7. Jolly Roger

      Control Panels-bringing meaning to the bridge

      It would nice to have a feature where you could turn all of your turrets off. So you can cease fire at that shop you selected, or if you want to sneak up on enemies in Multi Player. I also like the idea of opening plex doors from the core, and releasing all fighters from a carrier with 1...
    8. Jolly Roger

      2 Turret Orientation suggestions

      1. My first suggestion is that turret orientation can be controlled by the direction of the turret docking module so turrets will face the direction that the turret docking block is pointing. 2. A second suggestion would be to have the turrets return to their default normal orientation when...
    9. Jolly Roger

      10/15 release bugs

      Another bug I discovered today is turrets will stop firing for no reason then pick up again sometimes. It seems like the previous version was more stable. I also experienced the lag either big or numerous small AI ships which appeared to be fixed in the previous release. The game pauses every 2...
    10. Jolly Roger

      10/15 release bugs

      I noticed a few: The directions are kind of messed up again. Ships are now not always facing the same direction after passing to new sectors. SDBB Missiles were firing, then froze in mid flight between sectors. They just stopped, and are still visible as glowing white dots. After that, all...
    11. Jolly Roger

      Turn Speeds

      \"You just don\'t need to be moving around in something that big\" So subjectively, you don\'t think we need to be moving around in something that big? What are you basing this off of? I like to build big ships and be able to fly around. What\'s the problem with that? It reminds me of the...
    12. Jolly Roger

      Turning has been nerfed a liiiitle too much.

      I started that topic \"directional thrusters\" because of this slow turn speed.
    13. Jolly Roger

      Directional Thrusters

      Hey what server do you play on, it sounds like you have some fun people you play with. I would like to join your server if it\'s okay.
    14. Jolly Roger

      Directional Thrusters

      If you can get the pre-update setup, try to build a large ship and try to mix the power with thrusters and you will see it will not turn like a fighter. Even before the update, the power required is enormous even to get it to go forward and fire with decent amcs. If directional thrusters are...
    15. Jolly Roger

      Turn Speeds

      Read the previous posts please. Do you think large ships should basically not be able to turn? Nobody disagrees with what you are saying. We are talking about the degree. After several people went through specifics here, why did you even come in here and post generalities?
    16. Jolly Roger

      Turn Speeds

      The other thing is, with this change it means nobody wants to build a large ship. Schema seems to have always geared the game toward user preferences to make the game more fun, as you said it is an alpha. I can\'t figure out how this is more fun for anyone. It\'s a limitation without a benefit...
    17. Jolly Roger

      Turn Speeds

      +1 for Grozik
    18. Jolly Roger

      Turn Speeds

      McDill, the problem is it takes literally 2 minutes to turn my ship 90 degrees. How can you go anywhere? Sideways? It\'s not so much I want to be able to track a fighter or hit them all the time with main weapons. We can barely even turn in these things! It\'s like the others said...Icebergs can...
    19. Jolly Roger

      Turn Speeds

      Hey Lord Princeps. Cap ships do not fly the same at all as before the update. Before it was based on mass, now it is based on width, height, and length. So if I building anything other than a cube, then it is now inefficient, wherein before, I could build something any shape with the same number...
    20. Jolly Roger

      Turn Speeds

      Then after MrFurb posts an understandable comment, Lordprinceps, who is completely ignorant has no clue and says something completely stupid against all evidence presented in this thread. I bet you didn\'t even read it.