Search results

    1. Winterhome

      Interdiction - No escape!

      If they're placed on ships, they need to take up so much power that they require something specialized, and the range of the interdiction field should be based on the number of modules used - in meters, specifically. Maybe something like inderdiction radius being Module Count divided by 50...
    2. Winterhome

      I wish titan fights were like this

      I'd like capital battles to be more like this, myself. Pardon the lag jumping, this was ingame footage on something that *isn't* designed to be a boring click-to-kill MMO :u
    3. Winterhome

      Interdiction - No escape!

      I can agree with that. Alternately, bigger modules could improve the interdiction radius.
    4. Winterhome

      Interdiction - No escape!

      Gonna agree on interdiction. Not gonna agree on EMP draining JDs. Some servers have pirates using EMP weapons, and oftentimes they're not even that big. What happens if you're in a capital ship and pass too close to a pirate station, and your turrets take a pot shot at it? You end up having a...
    5. Winterhome

      Nova Fleet Dynamics - Building a better future today! (Nest of Orion faction)

      Not having turrets in a place that could have turrets, I imagine.
    6. Winterhome

      The Thryn [Recruitment Limited]

      ...And the rest of the stuff we do is just plain derpy. ;) Wouldn't have it any other way. It's fun to both make fun ships and to just dick around with shells and little newbie style ships. I'll take a look at the Adler later, maybe spruce it up a bit and fill in some systems after my current...
    7. Winterhome

      The Thryn [Recruitment Limited]

      Here, have part of the front end of a ship. Heavy WIP.
    8. Winterhome

      Nest of Orion- "Hope, Peace, Unity"

      We'll let you know when it opens up again :)
    9. Winterhome

      The Thryn [Recruitment Limited]

      This one has even more rainbows than the others \o/
    10. Winterhome

      Read by Council Extra "orientations" for smaller blocks (lights, capsules, etc)

      Seeing as how most decoration blocks are forever relegated to the "instantly killed by anything ever" category, this might be a solution. Lights are destroyable by a single pistol shot, and it's extremely difficult to go below that, so... This might be a passable solution for some of the...
    11. Winterhome

      NP Cobalt Royalty [EVE themed PVP faction]

      Aye. We'd do the same, but we're not exactly swimming in small ship BPs these days :p
    12. Winterhome

      NP Cobalt Royalty [EVE themed PVP faction]

      That had to be an enormous pain in the ass to set up.
    13. Winterhome

      Read by Council Extra "orientations" for smaller blocks (lights, capsules, etc)

      "Always on" lights may be somewhat difficult to work with, considering that people often use rod lights that've been turned off as sensor rods, rails, etc. Any ideas on possible workarounds you can think of? Even a hacky workaround is a step up from no workaround.
    14. Winterhome

      Read by Council Extra "orientations" for smaller blocks (lights, capsules, etc)

      As it stands, we have orientations set up for rotations and such. If we had extra, "special" orientations/rotations for blocks like rod lights, capsules, and the like that move the model to the corner of the block or center of the side of the block, then we'd be able to make much more detailed...
    15. Winterhome

      Extending beam range

      Starmade/data/config/blockbehaviorconfig.xml
    16. Winterhome

      Sol Remembrance Heavy RP server [OLD, PLEASE REMOVE]

      IGN: Viktor_Midumulf Character Name: Viktor Midumulf Character Age: Original age unknown. Earliest memory is two years back. Character Appearance: Green eyes, red dreadlocks. Thin, angular face, but a relaxed and relatively unmuscular body. 5'11", and has a plug in the back of his neck...
    17. Winterhome

      Too much lag in build mode

      I don't think that's an option.
    18. Winterhome

      Questions

      By the way, the chart from Calbiri is slightly outdated. Piercing effect increases block damage and decreases shield damage Punchthrough, not really sure what it does exactly, but it's possible that it turns a percentage of block damage into Armor HP damage Beam slave does *not* decrease...
    19. Winterhome

      Little thing: Ship BP estimated cost list

      This would go well with a "Buy all" option for blueprints when you're in range of a shop.
    20. Winterhome

      "squatting" in stations to reduce the price

      We already kinda have station squatting. Pretty sure you can claim a system with a decayed station, can't you? The only thing I know for certain is that while you can place blocks on decayed stations, you only get scrap when you pick them back up.