Search results

    1. NeonSturm

      Warp gate improvements

      I like StarGate, but it could be a bit imba -> Distance = meaningless. How about: The more gates you connect, the lower the maximum distance + the longest wormhole will collapse first. You can only have 3 gates (enough to build a branch) active -> with this, the network nodes would be...
    2. NeonSturm

      Jump Gate Lock with Logic

      THIS :) Or you can expand your wings to gain more power through the grid-size-bonus.
    3. NeonSturm

      Deep Space Loot to Ship Storage

      Or not collect at all. Salvage beams (even if just a single block) should pick it up the last time I've tested it.
    4. NeonSturm

      A new adv-build-mode tool (mostly just another GUI option, but a lot better)

      schema: please give us a chunk-editor for the adv-build-mode :schema:click 1x1x1 -button and build normally. :schema:click 4x4x4 -button and you have a 4x as big wedge - just one button! :schema:Same for 8, 16, 32, 64, 128 - just align build box to a xyz%s for s= {2^n} <= (max build box size)...
    5. NeonSturm

      Shield vs Hull... Or?

      Logic? :) It is also a difference if you use meta-data (don't have to be a grid like the blocks) or block-data. Personally, I think a ship should not give 1/3 bytes for combat. Maybe small ships can afford that because it is small compared to their meta-data (per entity). There is just ONE...
    6. NeonSturm

      Don't punish decoration, give deco blocks zero mass and HP

      This would require one Block-ID for physics and one different for graphics... this would require a whole engine-rewrite I guess.
    7. NeonSturm

      The awesome new combat meta

      Just use a gravity lift triggered by area triggers once you exit the big-ship core, (to fall directly into the escape pod) then auto-align with area-trigger gravity and force-undock the escape pod. Can you activate jump modules with wireless logic once that happened? Dunno if you can, or if it...
    8. NeonSturm

      Minor Request: Active Warp Gate Effects

      I would love a display block act as a clipboard for the marker beam (and possibly other stuff) too, if it could send coordinates to other blocks.
    9. NeonSturm

      Trading Guild Cargo Shipments/NPC interaction?

      Just calculate not loaded sectors statistically. Add timestamps {earliest, maxTime} to these sectors when the ships will be inside this sector. Calculate jump points only whenever a sector is changed. Schedule actions with a global scheduler rather than continuously check whether ALL actions...
    10. NeonSturm

      Some Block Improvements

      Not when I last tried. They weren't even transparent in the Default-64 yesterday (Glass doors were!)
    11. NeonSturm

      Cool things that could be made with rails

      You are a real Artist - I like all of it. Perhaps -as you can use rotation to quickly popup-turrets- we have got variable "rail" speeds with counter-rotating limbs, but need variable rotation speeds now :)
    12. NeonSturm

      No bubble planets please

      I agree on the issue. Planets should have a smoother transition - like atmosphere drawn further away and the landscape fading in when taking a closer look (use clouds to hide not-loaded chunks? :D)
    13. NeonSturm

      Rail Noises

      But in space are radio-waves and every good future-space-traveller has a helmet, radio-implant or something alike. Or modding API
    14. NeonSturm

      Scaling Jump Drive

      Perhaps give it configurable diminishing returns (like power generators in the config). Maybe: jumpDrive.ratio = blocks.jumpDrive / blocks.total jumpDrive.distance = ((jumpDrive.ratio * jumpDrive.ratioMult) ^ jump.ratioPow * jump.maxDistance) /*while charging*/ jumpDrive.chargeDecay =...
    15. NeonSturm

      Power - Turret power issues and ship recharge issues

      After all they are turrets. Is it the weapons AI, the gun or the turret-dock which does that? Perhaps try to dock turrets with ship-docks. If the fire-angle is wide enough you can cover most parts with this too (I partially have done that with at least rear and front)
    16. NeonSturm

      Quad animations!

      Spiders can talk?
    17. NeonSturm

      Is there a reason to make a non-homebased station?

      Perhaps with a config-based server-side size-limit for ships and another for station it would at least disable lone ships to blow of stations. If you really want to siege a station, you have to carefully place shield/power-supply logic ships behind your single siege ship.
    18. NeonSturm

      Air- weight|pressure|density values for planets - AntiG, Planets, RP, Realism.

      This is a no-problem. Just make pressure a sum of two components: A spherical pressure based on (x²+y²+z² = distance²) / (maxDistance)². A linear pressure based on Y-distance to the ground-plate's base which you are on. Then decide which you want to use and how many of which one. Perhaps it is...
    19. NeonSturm

      Minor Request: Active Warp Gate Effects

      Perhaps the output could be boolean to logic and string for display-blocks. You could then setup a display showing destination coordinates.
    20. NeonSturm

      Air- weight|pressure|density values for planets - AntiG, Planets, RP, Realism.

      I hope we also have an air-weight / air-pressure value for planets. IRL, the air weights about 1.1 to 1.3 kg/m^3 and helium about 1/6 or 1/7 at sea level (hydrogen about 1/2 of helium). Vacuum would weight nothing, but the containment of it would. It would be a huge advantage because...