Search results

    1. N

      Recommendations for Symetry plane building

      Both. If you want it even, use even, if you want it odd, check the odd check box at the bottom of the options in advanced build mode
    2. N

      Salvager Success Rate in Configs

      If you managed to kill it and the rate is not good, why not just jet yourself if alone or have it an assigned job to someone else to do so, and enter the enemy core. After entering the core activate build mode with the three mirrors and start removing blocks.. 100% removal and block gained then...
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      Update the forum ASAP!

      Why don\'t you offer links so ones sites and forums that you think would serve StarMade best?
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      AMC Data

      I was recently in my own sandbox trying to disprove these numbers under the new side by side configuration but sadly I cannot dismiss them. With such small number adjust ment I never assumed shifting a 1x1x1 AMC\'s stats would have any effect(that and half the times when I tried it either the...
    5. N

      AMC Data

      55187.64 ppsec for 11,169.98 which is much less power, and slightly higher damage. These numbers you offer lack them. You are using two 250 block arrays? At what rate? How much damage? What range? What is the bolt speed?
    6. N

      a command to export/import segments(chunks)

      From the wiki, under admin commands: export_sector exports the whole sector. be sure to use /force_save before X(Integer), Y(Integer), Z(Integer), name(String) /export_sector 2 3 4 mySavedSector...
    7. N

      I Challenge YOU!

      Size or block limits?
    8. N

      So... what IS there to do in this game?

      SM is currently akin to MC. You do what you want. If you have suggestions of what would entertain you for alone play, please make a topic under Suggestion.
    9. N

      This may be ugly but it kicks pirate butt!

      How does this perform against pirates which use the same vessel?
    10. N

      Shields vs AM balance

      This is made worse when the attacker alters the abilities of the AMC to be more close range than sniper, resulting in an increase of over 50% DPS from sacrificing distance and bolt speed. I would like for shields to gain bonuses similar to energy tanks but not as drastically late end for...
    11. N

      AMC Data

      Kind of a bad example ;) Did you forget to lower the twin arrays\'s speed and distance to that of the 1x1x1 array\'s or do you only use preset values?
    12. N

      AMC Data

      Not to mention doing 839 damage per shot is way overkill for taking out hulls, since the shots don\'t pierce if they do more damage than health. Not all weapons are to be about block damage, this would be a shield breaker cannon. DPS/Block is only 14.42, but x5 (Arrays) = 72.1 No, that is...
    13. N

      AMC Data

      1x1x1 is best for a 1x1x1 area., this is not true over all. For a 1x1x1 array to work, it must not touch another, in the end taking up alot more room people give it credit for. In a row 1x11x1 there must be a block in between them, which only allows six, rather than elevan, while this could...
    14. N

      AMC Data

      Lowering the Range and the Speed of the arrays and giving the points to Damage and Rate will increase the DPS/Block dramatically. I will show you with the worst cannon shown, 500 in a single array. Normally it is: Dmg: 565.7, Dist: 1184.4, RoF: 83.5, Spd: 71.6 DPS/Block...
    15. N

      Recipe System is a Miss

      As far as improving the system, I\'d probably suggest a \'base requirement\' for each recipe: A cannon always require X basic resource (ore) + X refined resource (capacitors, etc) + a random resource. That way you could have a logical recipe. A recipe that makes 1 hull out of 5 sand is sort of...
    16. N

      Beating Cloaking

      http://star-made.org/content/apate-ares-classed-predator This is my first larger Cloaking ship, far from optimal, but it is stable.
    17. N

      Shield Blocks; Consider This

      Once shields are down, one volley of most ships will rip through five to ten layers of hardened hull, they only have effective 400HP each. Once the shields drop, you in short screwed without lube.
    18. N

      suggestion for adjusting power generation

      More power, less Mass cost, is there a reason this wouldn\'t be exploited to make better and quicker ways of killing other ships? Ships made for looks and not function do not need excessive power supplies, only vessels using large engine and weapon arrays do,
    19. N

      Warp Gates? Worm Holes :-)

      Yes, I am shameless enough to do this.
    20. N

      Engine Performance

      I think the vessel\'s top speed, though it should technically be limitless since it\'s space, for this game should be based on the ship\'s thrust-to-weight ratio. It is One engine would turn a craft very slowly, but several large engine chunks spread around the vessel would give it quite a...