Search results

    1. N

      Old shields.

      500e/sec *1250 is only 625,000e/sec. This is leaving 225,000e/sec for thrusters. Here\'s the thing I was getting at. A ship made of 100% shields at 20,000 Mass(200,000 shields) of shields is only 2,760,000 sheild capasity. With 54,000 DPS with just the turrets, will down these shields ina very...
    2. N

      This game needs a concept similar to REDSTONE. User made contraptions.

      I would like a few switches to flip from the control room to open the bay doors and release my fighters rather than leave them open all the time if I think I may want to use my Bobby units,
    3. N

      This game needs a concept similar to REDSTONE. User made contraptions.

      Die in a fucking fire, you piece of shit. The OP is fine, you should try your own advice.
    4. N

      Space Docks an alternate to shops!

      If you get short changed, shoot them :-| Make them pay in hide, plus interest.
    5. N

      Old shields.

      The turrets are energy stable on their own for one, and for two I am producing 850,000e/sec. More than enough power to Jam, move AND fire onboard cannon arrays. Jamming is only 500e/sec, Not that expensive.
    6. N

      Salvage Turrets

      Manually using a slavaging turret breaks blocks and puts them into my inv, atleast on the asteroid\'s blocks. Was something supposed to be different?
    7. N

      Salvage Turrets

      Bobby AI don\'t have INV slots so,, if they mine, where will it go?
    8. N

      Old shields.

      While building a Jammer Cruiser (target mass 1,250) to mostly sneak up and give large ships(target mass 25,000+) a fright but net show that I can\'t do much damage. I later realized I had seven turrets that did 7.7k (611.4-DMG, 79.4-RoF) DPS, which makes 54k DPS while only a third into the...
    9. N

      Reflexion to favorise balance tweaks to favor more diverse ships and gameplay

      Yes they have ship cores, yet they can not move on their own (need to be set as ship ai, have power, and thrusters). Considering you can have actual small ships with ship AI and regular docking, it is not Large + \"small\" vs \"small\", its large + turrets vs \"small\" On this topic I don\'t...
    10. N

      Old shields.

      Still useless.
    11. N

      Reflexion to favorise balance tweaks to favor more diverse ships and gameplay

      So now we are talking about custom servers vs vanilla... not exactly comparable. Upping the speed gives more of an advantage to ships that can speed up / slow down quickly. Which is what I was focusing on. With speed being limited to 50, fighters have little chance from how easy it is to hit...
    12. N

      Directional Gravity Units

      For coding ease, these should be limited to a range then. The gravity is DOWN for the next 25m, ect. If gravities overlap, the one with the coser gravity takes priority., if they are even, neither gravity works.
    13. N

      Old shields.

      It still stops recharging when shot, which is the complaint Hatter has.
    14. N

      Reflexion to favorise balance tweaks to favor more diverse ships and gameplay

      I never said add more thrusters.. I never said you did,I said you could. Also no, you might not of \'fucked up\' the build. Seeing as it is not always possible to hit the speed cap of some servers even in a small vessel who\'s sporting 600% thrust to mass ratio... No, you won\'t always hit...
    15. N

      Personal Defense - Armor, Weapons, Boarding, Robots, and Medicine

      Post #28. Also, there are many older Topics talking about proving Bobby AI. Such as programing them yourself: http://star-made.org/content/programmable-ai-coding, or just general advanvements of the controling the Bobby AI remotely: http://star-made.org/content/improved-ai-remote-control.
    16. N

      Old shields.

      60k shields in 40seconds is 1.5k DPS. A ship with 60,000 mass should have atleast 20% of its mass, or 12,000 mass as shield units, as this is the only real defense. This allows for 120,000 shield units, which offers 1,962,743, or just under 2 million shield capasity and 26,666 recharge. At 1.5k...
    17. N

      Old shields.

      Define alot of shields? People have been showing off shield capacity in the millions after the change, are you slapping on enough of them? So I shall ask... are you building big enough?
    18. N

      Personal Defense - Armor, Weapons, Boarding, Robots, and Medicine

      So by that logic they should post here not us post there. As for the other topic, he is only talking about breaking a Bobby AI into two different AI units and adding a little more customization to them, not a new idea.. We are talking about brand new AIs all together, we even named one type...
    19. N

      Reflexion to favorise balance tweaks to favor more diverse ships and gameplay

      While you take the next two minutes to turn around while you are RUNNING AWAY from me, I can increase distance a little from shifting to the right left up or down at awkward angles so you don\'t hit me. By the time you can get a clean hit while moving backwards, you will crash into a object...