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    1. Winterhome

      Some Final Words on the Power Thread

      I know which one I would rather have on board my ship. One works afterwards. The other doesn't.
    2. Winterhome

      The Vaygr Empire [RECRUITMENT OPEN]

      lol
    3. Winterhome

      Defensive Systems Revision: Contiguous Region Bonuses for Armor (and other tweaks)

      Ah, right, the stuff that was designed to make support ships viable that can't really be removed without removing support ships as a concept.
    4. Winterhome

      Defensive Systems Revision: Contiguous Region Bonuses for Armor (and other tweaks)

      Of course, this most recent update may very well have changed that. Shields can still get one-shotted by an ion beam or missile, but allegedly armor HP is now tied to actual armor block damage (I haven't yet tested to see how huge a difference this makes, though). Shields are great for a limited...
    5. Winterhome

      Read by Schine Semi-vague Lua Computer Suggestion

      schine giv pls We need fancy compact logic at some point. Right now, anything visually pleasing is effectively limited to very large ships with space for the computer.
    6. Winterhome

      Hmmm... Doesn't Fit?

      Wedges count as full blocks when checking to see if something fits. You're trying to dock an object inside blocks.
    7. Winterhome

      22,5° anyone?

      Anybody who even thinks about opening a server at the very least considers it.
    8. Winterhome

      22,5° anyone?

      Adding more wedge angles will take up an enormous number of block IDs and make config modding even more difficult.
    9. Winterhome

      Remove Weapon Firing Arcs

      My fucking ass it's not effective on large ships. Look, I use forward-firing logic powered weapons on a regular basis. On capital ships. Literally the only difference is that you get the added benefit of being able to point your strongest armor at the enemy at all times and use 100% of your...
    10. Winterhome

      Integreity block: the anti-salvage, anti-warhead block

      You get notified of people entering your system no matter what. As for the cloakers not griefing you, it's probably because you're in a homebase, which means it's invincible anyway. Scanners do not work with logic.
    11. Winterhome

      Integreity block: the anti-salvage, anti-warhead block

      Logic scanners would effectively make cloakers and jammers 100% useless in all scenarios. Boarders can be killed instantly by pulse weapons, by missile/missile, by internal turrets, or by a well prepared player with two sniper rifles on his hotbar. It takes upwards of 20 minutes without...
    12. Winterhome

      Bigger Blocks for Bigger Ships

      Just a simple "No." on the vote would be appreciated. Besides, Starmade cannot support blocks that take multiple spaces. The engine is not built that way. We have actual voxels/boxels, rather than just 3d objects glued together on a grid like From The Depths and Space Enginers.
    13. Winterhome

      Game Balance Suggestions

      2x shield damage.
    14. Winterhome

      Add more Faction News Notifications

      Checkbox to log Neutrals entering your systems, too. Generally when you live in the middle of nowhere, neutrals in your system are visiting your homebase, camping your homebase for when the mining crew returns, or trying to get your ships' stats. It'd be good to be able to track what players...
    15. Winterhome

      Can i fly derelict stations? If yes where is the ship core?

      Nope. There are no cores on stations.
    16. Winterhome

      The Vaygr Empire [RECRUITMENT OPEN]

      Lookin' good. The only real complaint I have about its looks are the box turrets. If you can make something that performs as well but looks far better without being a shoebox supported by sticks, that'd really tie the ship together, I think. Maybe grey sides/top/etc. to fit the overall...
    17. Winterhome

      Formiden Colonial Mandate - New Name, Same Old Tricks

      And here I was, thinking it was all cooling down again.
    18. Winterhome

      The Vaygr Empire [RECRUITMENT OPEN]

      This puts a bit into perspective.
    19. Winterhome

      Steady framerate loss with each update.

      This is very strange, I think, considering that I generally do just fine in battles between ships upwards of 1mil blocks, with around 3mil blocks total onscreen. It seems that it's mostly cargo blocks that are causing problems. But yeah, I suspect it's time I completely swap out my entire machine.
    20. Winterhome

      Steady framerate loss with each update.

      Aye, I've got it on. SM always looked weird with it disabled.