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      Read by Council Purchase Ships

      It would be an interesting addition if there were a way to purchase ships from the shop. As in, if you're at a shop, you could pay a certain amount of credits, and be provided with a ship. In order to keep things balanced, it could be limited to certain ships, for example you could only get...
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      Recognized An idea how to make it possible to build smaller fighters.

      One method of condensing weapons and maybe other systems could be a sort of block stacking system. Maybe you could place multiple cannon barrel (or any other weapon) blocks in a single space. The catch would be that doing so makes them less effective. So you could place a second barrel in the...
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      Why agriculture should be a thing

      No. I could see having to grow it on terrain from that type of planet, but only being able to grow them on the planet isn't a good idea at all.
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      bring back the s(c)hine

      Yea, it would be really cool if you could change the amount of light the blocks emit. Like you could set the brightness in the block.
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      Read by Council Make Homebases Vulnerable, Without Losing Everything

      I would really like the idea, but losing all territory is a bit excessive. Other than that, it's good though.
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      Read by Council Bearing Block and Ball Joint needed

      This is a really cool idea, but I don't know if ball-joints would be efficient in a voxel based game.
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      Making Astrotech and Scrap Useful

      Another cool thing would be if scrap mesh could repair armor HP, but composite repair structure.
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      Cargo Improvements

      I see why my first suggestion is debatable. I'll have to see if I just get used tomet or it becomes a problem.
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      Cargo Improvements

      Cargo is really cool, but there are a couple things that would make it better IMO. First, is expanding the capacity of cargo spaces. Even if it was just up to two or three hundred. Second, you should be able to connect multiple chests to one space.
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      Read by Schine Salvage beams harvest loot clouds?

      I totally agree, that would make it much easier.
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      More logic blocks!

      I like the first two but the last two, seem either unnecessary, or they don't add anything of value to the game.
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      Cloak & jam affect aligned astronauts

      Yea, that would make stealth useless.
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      Read by Schine A more Realistic Feel- Hear me out:

      Taking away home-base invulnerability would be too much right now, but I agree with most of everything else.
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      Construction Ships

      There could be a separate system, which basically repairs like a shipyard, but in a beam. The computer itself could hold blocks like a shipyard, but could also be linked to chests. The speed of repair would be determined by the amount of modules.
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      Electricity Weapon/Tool.

      Here's an idea. What if there was a system the would shoot a beam of electricity? It could be able to electrify certain blocks, (i.e. meshes, composites and anything else that would make sense) making them do damage on contact with a player. If it was used against a ship, it would do damage to...
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      spikes for astronauts. insta kill

      That's a good idea. Certain blocks could become electrified via a handheld item or if you want to do a larger group... new ship weapon anyone?
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      StarMade Development Direction

      I've thought about if they did this. Personally I think it'd be cool.
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      Sensors as an effect instead of a system

      It would be limiting. If I want to have the lining the inside of my ship, I can, but if they did this, I couldn't. I'd be forced to have them on the exterior, where they're vulnerable.
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      Transporters shouldn't drop shields to 0%.

      That's actually a great idea.
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      Create Docking From Design

      That function would be cool, but how would you specify where? Perhaps selecting the modules to have them docked to, or something similar.