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    1. Trafalgar

      High-End Power Calculations

      You need power tanks too at that point, DivineEvil.
    2. Trafalgar

      The Catalogue System is Absolutely Broken and is Exploitable

      Correct. The highest I\'ve seen is 3.15x base value, and the highest I\'ve seen normally occuring for something that the store sells is 3.14x base value, but 3x is common when they have a shortage, and 2x when they don\'t. You can easily make all the credits you want by duplicating L5 (or...
    3. Trafalgar

      Blueprint bug has been here a long time,,, why?

      I\'ve heard that before, from the developer of Shores of Hazeron. It\'s just worse every year, though...
    4. Trafalgar

      High-End Power Calculations

      There is, except there isn\'t. Every power generator block always makes 25 e/sec no matter what. The exponential gains from putting blocks in lines and +s slow down and stop entirely after you have 1 million e/sec, but you can keep adding power generator blocks at 25 e/sec/block forever.
    5. Trafalgar

      Blueprint bug has been here a long time,,, why?

      Which blueprint bug? I would say the answer to your question is because you\'re not schema\'s manager or publisher. I\'m just saying. It\'s his choice whether he wants to fix bugs after they\'re found and introduced, when it\'s likely to be easier, or wait until later and try to fix them all...
    6. Trafalgar

      The Catalogue System is Absolutely Broken and is Exploitable

      See after that if blueprints are still something to worry about :P. They will be as long as you can spawn in a blueprint, disassemble it, and then resell the components for 3x what it cost you. I do agree that cutting costs across the board will be useful, but it won\'t solve the \"blueprints...
    7. Trafalgar

      Inaccessible blocks?

      They\'re all old things which are no longer used but weren\'t deleted from the blocks xml because doing that would have made everyone start crashing if their world contained them. I guess you could try the plex lander and see if it works, but when it existed it was extremely buggy, and the...
    8. Trafalgar

      Crash on startup.

      What\'s your graphics card and what drivers are you using? Do you know what version of OpenGL they support? (I am not familiar with linux ATI drivers\' OpenGL versions, only the official ones)
    9. Trafalgar

      Cloaks/jammers - less power

      I don\'t think this should be done. Right now you can\'t permastealth (cloak+jam) anything above 655.4 mass assuming a perfectly optimal power setup, but that doesn\'t stop anyone from putting lots of power tanks on a huge ship and using that to add 30 seconds of cloak. Do you really want...
    10. Trafalgar

      Radar jammers shouldn't take as much power as cloak

      Jammers already don\'t use as much power as cloaks and trying to compare them to the real world seems kind of pointless when the ships are flying around with antimatter guns with unlimited ammo.
    11. Trafalgar

      High-End Power Calculations

      The power equation is a bit complicated. For multiple generators, where each one has its x, y, and z dimensions added to get an xyzdim, and xyzdims is a list containing all of them, and sum sums the elements of a list, and math operators on a list act on all its members and return another list...
    12. Trafalgar

      Thrust Box Dimension

      I just tested it a bit. As you\'ve probably noticed, the first thruster block only gives you 1 thrust. After that you gain an addititional 2.2 thrust for the next one, and the amount per block increases as you add more. By the time I stopped, it was adding 3.4 thrust for each thruster I added...
    13. Trafalgar

      Salvage lasers shouldnt be weapons?!

      This was fixed already - you can\'t salvage anything that isn\'t overheating. Of course that\'s inconvenient when you want to take apart one of your ships, but adv build does exist...
    14. Trafalgar

      Planet gravity ruined my space elevator

      Nice. You could build an interdiction array this way. You could try running a dock out to the side of the planet instead and see how that works out.
    15. Trafalgar

      500k+ AMCs on a single computer

      Are you going to keep arguing about who insulted who until you\'re blue in the face?
    16. Trafalgar

      500k+ AMCs on a single computer

      Oh, there\'s a new update with a new feature that you may want to try out and see if it helps. You should be able to tell from task manager whether you really are at 100% CPU or not, and see your memory and disk usage as well, assuming you have a modern operating system (i.e. not windows xp)...
    17. Trafalgar

      Entering your ship core without building a hallway, door, etc.!

      I remember UO, when dying meant all your stuff stayed on your corpse and if you wanted it back you had to find a way to reach it and retrieve your stuff without dying again. Before anyone else looted it first, and before it decayed and was lost forever. I also remember dying so many times due to...
    18. Trafalgar

      List your top 3 game breaking bugs or flaws

      Place 30 or 40 salvage cannons in a row (1x1x40). Now repeat that and build it into a checkerboard pattern so that from the front of your ship you see salvage cannons checkerboarded as one color and something else as the other color, e.g. shields or astrotechbeams. Build it big enough and you...
    19. Trafalgar

      Entering your ship core without building a hallway, door, etc.!

      You\'ve been able to jump from docked ships and turrets with the up key long before this version, though. You just haven\'t been able to go in the opposite direction (aside from the ctrl bug). I\'ve built teleporters and space elevators in the past which worked by getting in a docked core and...
    20. Trafalgar

      Am I the only one?

      It should make it a lot easier to build, though!