Search results

    1. Trafalgar

      New AI target and engage range is making small mass ships nearly unusable.

      If you want to be left alone in a little ship, the stealth tech (cloak / radar jam) is probably the way to go. I\'m not going to say \'launch your own fighters\' since there\'s no fighter/squad management yet, nor auto-redocking. Powerful turrets covering all the angles may do the job. I will...
    2. Trafalgar

      New Size Limit on Ship Turning makes big ships unplayable

      Are you sure you understand what you are trying to say?
    3. Trafalgar

      Power Generation - Cracking the code

      I\'ll check back tomorrow, but see if this makes sense once you\'ve read through it: ((1/(1+(1.000696)^(-((XS*.333))-.5)*2000000)+25*B Where B is the number of power blocks in the entire ship, and XS is what you get when you add the following for every generator (collection of connected power...
    4. Trafalgar

      StarMade 0.0944: Chain Docking, Balance, Fixes

      I thought it made them ignore you completely?
    5. Trafalgar

      StarMade 0.0944: Chain Docking, Balance, Fixes

      I don\'t see the increased power costs for amc arrays that was in the last pre-build in the changelog, is that still in and using modifiedEToFire = eToFire*(1.0+numGunsInCPU*0.1) ? (e.g. per shot or collection of shots fired simultaneously) Also, about the fire rate change, if it\'s not too...
    6. Trafalgar

      StarMade Prebuild 0.09435: important fixes (updated 0.09437)

      Do you mean RT (because it already works on Windows 8)?
    7. Trafalgar

      StarMade Prebuild 0.09435: important fixes (updated 0.09437)

      yes, 200 render distance lags like hell
    8. Trafalgar

      My take on a new AMC system

      I like what I see here, but let\'s do a thought experiment. Let\'s say I\'m trying to make the most efficient and effective weapon setup possible, and approaching it from the perspective of a designer who uses checkerboarded guns. I\'ll be using the information in your first post, primarily (I...
    9. Trafalgar

      StarMade Prebuild 0.09433

      For a simple fix: Looking ahead, limiting AMCs per computer would probably just result in ships with dozens of checkerboarded turrets, which are just as powerful (if placed well), so any solution would have to affect a ship and all its turrets at the same time. Even then, it wouldn\'t affect...
    10. Trafalgar

      StarMade Prebuild 0.09433

      Tested the reload speed change with a fighter with checkerboarded AMCs which did 9300 DPS prior to this dev version. Fired on a HeldTech Briggadier (1638450 shield capacity) from directly above the core, so as little armor was in the way as possible, and recorded it to see how long it took to...
    11. Trafalgar

      StarMade Prebuild 0.09425: Too many open files

      I tested saving it again with another name and it did the same thing, so I\'m not sure that\'s the problem?
    12. Trafalgar

      Cloaking nerf

      You can make a perma-stealth (cloak+jam) ship with up to approximately 650 mass, but it requires a very specific power design to accomplish, and I would not recommend flying such a ship into battle because any hit would disable the cloak. The largest functioning stealth ship I\'ve built is 648.9...
    13. Trafalgar

      StarMade Prebuild 0.09425: Too many open files

      Saved a design (6489 blocks) with Create New Entry on a local server (not sandbox, dedicated server running locally, no other players), and the client declared that the server was not responding, for around 45 seconds before the server apparently unfroze and finished saving. Possibly a problem...
    14. Trafalgar

      Cloaking nerf

      50^3 power generators in a cube would be 125,000 blocks, which would require 150*125000 = 18,750,000 e/sec to cloak and radar jam. To just jam it would require only 50*125000 = 6,250,000 e/sec, which is still approximately twice as much as it is capable of generating.
    15. Trafalgar

      Need help with factories

      Basically none of what he posted is true anymore (and I can\'t help you, since I haven\'t used the new systems either).
    16. Trafalgar

      StarMade Prebuild 0.09425: Too many open files

      The block editor seems to be bringing up two IllegalAccessException when looking at any block (so far as I have seen) in it. It\'s because ElementInformation has private members. It\'s also showing \'Cannot parse cubatomRecipe: nf\' and \'Cannot parse cubatomCompound: ne[]\' once the display for...
    17. Trafalgar

      JVM Crash when starting game

      Assuming that you have updated your graphics driver already, did you try uninstalling every version of java on your computer, and then specifically installing the newest 64-bit version? If you\'ve increased the amount of memory allocated to StarMade above a certain amount, the 32-bit version...
    18. Trafalgar

      Leaving...

      Click the green ball, and then the grey ball (which replaces the green ball). That turns it off permanently. It\'s not very intuitive at all. Alternately you can disable javascript, but then the forums will inevitably screw up one of your posts sooner or later because you typed a > or <...
    19. Trafalgar

      Glad I didn't purchase it.

      Are you sure those aren\'t damaged blocks?
    20. Trafalgar

      High-End Power Calculations

      Yes. Yes. Yes. No, we have the equation and have checked it against a number of different configurations. Straight lines, Ls, +s, and 3d +s all work identically - with the same block count in all of those configurations, xdim+ydim+zdim is also the same. Now a cube, on the other hand, that is far...