Search results

    1. wanzer

      Recognized Fuel mechanic proposal

      perfect.
    2. wanzer

      Read by Schine hanging cable cubes

      yes it is for cosmetics but I have a hard time creating a bend/swing/sag/sway/slack effect i usually see in hanging cables as illustrated in this image these rods can only be positioned in 90 degree angles but cables with a natural bend * in the computer world * are made of segments that use a...
    3. wanzer

      Recognized Fuel mechanic proposal

      I see another potential in using fuel one of the things that often piles up is soil .. I never use the stuff for that I wanted to have a garbage disposal block that works like the storage but whatever you put in will burn ofc .... with that in mind .. why not let the burning process also...
    4. wanzer

      Brainstorm This Adding some excitement to combat - Small Ships - DOT Weapons - Hacking and more!

      mby an idea aside the present remote logic blocks add a set of broadcasting and receiving crystals that you can connect to logics the difference is that anyone close enough can trigger them rather then just have 2 blocks connected the upside for this is that you can send a barcode msg on...
    5. wanzer

      Read by Schine hanging cable cubes

      hello again here with another wacky idea I was thinking it be nice to have 2 invisible cubes that you can connect with the C and V key set a thickness set a color set the amount of slack and the direction of gravity to create a wire effect that you can use in stations and on ships for example...
    6. wanzer

      Read by Council Key Assignments

      yes and there you hit the nail on the head .. its somewhere when you google starmade key mapping, you get some pages on the default layout and a few pages that give a bad gateway error and allot of steam key related topics .... no doubt this article is amongst them but it is rly hidden
    7. wanzer

      Read by Council Key Assignments

      yes I had the same problem but luckily someone told me to go to the option menu ingame and map the keys to my own likings during the game .. press the esc key, go to options, controls tab, keyboard sub tab and you can configure your own desired layout
    8. wanzer

      Read by Council Locking System

      yes but we can already secure allot of the assets with faction modules, public modules and permission modules and on almost every server I started I got the mods warnings over and over to equip ships with faction modules to prevent theft a ship that small can easily be replaced, and on top of...
    9. wanzer

      Read by Council Locking System

      true but now this argument shall be used for every aspect of the game that can be done with logics and there by make the logic blocks obsolete why will ppl use logics when the game mechanics already salve the problem for you?
    10. wanzer

      Read by Council Locking System

      yes but these logics go further then just the ordinary doors instead of doors try connecting them to a set of rail driven doors .. they can not be manually manipulated and these logics can also tell a storage to start pulling or shut it down without a public user being able to temper with it all...
    11. wanzer

      Read by Council add loot to the navigation filter

      making a bracket for each drop might be overkill perhaps when loot drops put it in a floating chest like the one you get when you have to mush stuff in your inventory in that case its not a list killer when its placed in the navigation overview
    12. wanzer

      Read by Council add loot to the navigation filter

      hello im not sure if it was already suggested but im having a dilemma when ever I go out ratting I often face insanth mobs .. they fly incredibly fast and even if I hit them with a full nuke crossed with a stop effect they refuse to stand still even when they die this means they don't stick...
    13. wanzer

      Read by Council linking the rotary block to a docked module to copy its rotation

      logics have a delay of 0.5 seconds if your going to let logics sample on what angle a turret is it can take up to half a second for the rest to move with it no i want it to be as if the turret is driven by smaller wheels and I want it to be copying the angle every frame so if the game is...
    14. wanzer

      Read by Council linking the rotary block to a docked module to copy its rotation

      what you are referring to is not copying but making two or more rotations with each its own speed what I want is to read out for example a turrets angle btw I don't want any physical contact, its just for adding the elusion of intricate mechanics
    15. wanzer

      Read by Council linking the rotary block to a docked module to copy its rotation

      hello again here with another wacky idea I was thinking it be nice to have the rotary block being able to duplicate the rotation of a docked entity by linking it to a rail docking unit and amplify its rotation by the number of activation modules with a max of 8 in order to *for example*...
    16. wanzer

      StarMade account system issues (Citizen's Registry)

      i watched a video on weapon combinations .. a few times
    17. wanzer

      Read by Council enemy detection block

      a block that gets triggered when enemy objects come within turret shooting range and like a logic block gives a output 0 and 1 and is connectable to the other logic blocks and perhaps a menu to set a number of parameters like range, time to remain alerted or stay alerted as long as enemy...
    18. wanzer

      Read by Council a atomic re aranger factory module

      I see Im sure they will make all materials equal abundant then. I mean there isn't much to trade if everyone craves for the same thing.
    19. wanzer

      hey thanks for rating me :3

      hey thanks for rating me :3