yes it is for cosmetics
but I have a hard time creating a bend/swing/sag/sway/slack effect i usually see in hanging cables as illustrated in this image
these rods can only be positioned in 90 degree angles
but cables with a natural bend * in the computer world * are made of segments that use a...
I see another potential in using fuel
one of the things that often piles up is soil .. I never use the stuff
for that I wanted to have a garbage disposal block that works like the storage but whatever you put in will burn ofc ....
with that in mind .. why not let the burning process also...
mby an idea
aside the present remote logic blocks add a set of broadcasting and receiving crystals that you can connect to logics
the difference is that anyone close enough can trigger them rather then just have 2 blocks connected
the upside for this is that you can send a barcode msg on...
hello again
here with another wacky idea
I was thinking it be nice to have 2 invisible cubes that you can
connect with the C and V key
set a thickness
set a color
set the amount of slack
and the direction of gravity
to create a wire effect that you can use in stations and on ships
for example...
yes and there you hit the nail on the head .. its somewhere
when you google starmade key mapping, you get some pages on the default layout and a few pages that give a bad gateway error and allot of steam key related topics .... no doubt this article is amongst them but it is rly hidden
yes I had the same problem
but luckily someone told me to go to the option menu ingame
and map the keys to my own likings
during the game .. press the esc key, go to options, controls tab, keyboard sub tab
and you can configure your own desired layout
yes
but we can already secure allot of the assets with faction modules, public modules and permission modules
and on almost every server I started I got the mods warnings over and over to equip ships with faction modules to prevent theft
a ship that small can easily be replaced, and on top of...
true but
now this argument shall be used for every aspect of the game that can be done with logics and there by make the logic blocks obsolete
why will ppl use logics when the game mechanics already salve the problem for you?
yes but these logics go further then just the ordinary doors
instead of doors try connecting them to a set of rail driven doors .. they can not be manually manipulated
and these logics can also tell a storage to start pulling or shut it down without a public user being able to temper with it
all...
making a bracket for each drop might be overkill
perhaps when loot drops put it in a floating chest
like the one you get when you have to mush stuff in your inventory
in that case its not a list killer when its placed in the navigation overview
hello
im not sure if it was already suggested
but im having a dilemma
when ever I go out ratting I often face insanth mobs .. they fly incredibly fast and even if I hit them with a full nuke crossed with a stop effect they refuse to stand still even when they die
this means they don't stick...
logics have a delay of 0.5 seconds if your going to let logics sample on what angle a turret is it can take up to half a second for the rest to move with it
no i want it to be as if the turret is driven by smaller wheels and I want it to be copying the angle every frame
so if the game is...
what you are referring to is not copying but making two or more rotations with each its own speed
what I want is to read out for example a turrets angle
btw I don't want any physical contact, its just for adding the elusion of intricate mechanics
hello again
here with another wacky idea
I was thinking it be nice to have the rotary block being able to duplicate the rotation of a docked entity by linking it to a rail docking unit
and amplify its rotation by the number of activation modules with a max of 8 in order to *for example*...
a block that gets triggered when enemy objects come within turret shooting range
and like a logic block gives a output 0 and 1
and is connectable to the other logic blocks
and perhaps a menu to set a number of parameters like range, time to remain alerted or stay alerted as long as enemy...
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