Search results

    1. J

      Anyway to manually make the ship's turning speed faster?

      A simpler method than calculating engine position compared to the core and facing, or adding another block type may be to simply change from using total mass to mass/thrust in the turn speed calculation. Obviously some tweaking in the code would need to be done to use this smaller number but...
    2. J

      Ship turn speed

      Experiments and results: 60mass, 100m long, controlled from core/center 0 thrust: ~12 seconds to do a 360 60 mass, cube shaped, controlled from core/center, 0 thrust: ~12 seconds to do a 360 60 mass, cube shaped with 237.3 thrust controlled from core/center: ~12 seconds for a 360. 60...
    3. J

      Split engines into different types with different effects. Also, add "Item levels/tiers"

      I really like the idea of ships not naturally being able to hit the speed limit. The tier system sounds nifty for a lot of items. The idea of \"Manuevering Thrusters\" is also a good one, but a simpler method than calculating engine position compared to the core and facing, or adding another...
    4. J

      Changing engine and turning mechanics to make small ships actually useful

      Experiments and results: 60mass, 100m long, controlled from core/center 0 thrust: ~12 seconds to do a 360 60 mass, cube shaped, controlled from core/center, 0 thrust: ~12 seconds to do a 360 60 mass, cube shaped with 237.3 thrust controlled from core/center: ~12 seconds for a 360. 60...
    5. J

      Turning thrusters/thruster overhaul

      A simpler method than calculating engine position compared to the core and facing, or adding another block type may be to simply change from using total mass to mass/thrust in the turn speed calculation. Obviously some tweaking in the code would need to be done to use this smaller number but...
    6. J

      Ship Size vs. Turning Speed

      I\'m happy with the current acceleration/deceleration physics. Big ships accelerate slowly, while small ships can hit top speed in a second, which seems right. Edit: I just saw an idea that I really liked. Make all ships unable to naturally hit the server speed limit, instead have a block that...
    7. J

      Ship Size vs. Turning Speed

      A simpler method than calculating engine position compared to the core and facing, or adding another block type may be to simply change from using total mass to mass/thrust in the turn speed calculation. Obviously some tweaking in the code would need to be done to use this smaller number but...
    8. J

      Anyway to manually make the ship's turning speed faster?

      Experiments and results: 60 mass, 100m long, controlled from core/center 0 thrust: ~12 seconds to do a 360 60 mass, cube shaped, controlled from core/center, 0 thrust: ~12 seconds to do a 360 60 mass, cube shaped with 237.3 thrust controlled from core/center: ~12 seconds for a 360. 60...
    9. J

      Ship turn speed

      Have turn speed be based off of a thrust to weight ratio instead of total mass, that way we could choose whether to have more dakka or more manueverability. I haven\'t played with large ships (my biggest was 1500 mass) because even medium ones are too slow for me, but I think the thrusters...
    10. J

      Ship turn speed

      Conjecture:/*I don\'t know if comparing this game to other space games is fair but: in Freespace the fighters and bombers are around 20m in length yet they turn quickly, like a fighter should. In comparison to Eve ships in Starmade are ponderously slow. The Minmatar Rifter is 58m long classified...
    11. J

      StarMade dev update: why spherical planets don't fit in a block world

      I\'m happy with the discworlds in the current game. If you were to change them I think the 2 discs idea or the first hemisphere idea Pixelboy showed are next best, in that order.
    12. J

      Waypoints?

      In flight mode press P then left shift(not both at the same time, just hit and release P then hit and release shift), it will bring up a nice work in progress map already in the game. You can move around the map with wasdqe. Hopefully in the future you\'ll be able to set things as your target...
    13. J

      Waypoints?

      Is there a overhead map planned? If not yay suggestion. I think something similar to X3\'s would work well.
    14. J

      General (fairly basic) questions

      1.) I don\'t think you can link one array to multiple computers, redundancy would be spiffy but probably hard to code. I usually just stick the computers next to my core so I don\'t worry much about a computer going down becuase I\'m already on the respawn screen. 2.) According to the wiki...
    15. J

      Post your best screenies here!

      Are these ships mostly for looks, or can they also fight? (Although being eye-candy is enough for me, I am still curious) I build ugly things that fight/mine decently. Usually unskinned bricks or cubes, so seeing these is great inspiration. Are people getting all these mats legit or spawning...
    16. J

      AMC Damage Rework (Fix shield and hull problem)

      Would separating damage into anti-shield, anti-hull, anti-module and AOE help? I\'m thinking several of the weapon types from Jupiter the Nexus Incident could work for Starmade. Lasers for anti-module, they tunnel deep into a ship partially bypassing shields but overall damage is low. Ballistic...