Search results

    1. J

      Blitzwing's Guideline to Ship Classifications!

      Deus Machina, or Deus ex Machina, or just Deus. Machine from/of god sounds right for the biggest of the big ships. For ultimate one-upmanship put the name into the game, but only one ship per server may have it at a time. Then watch in horror as servers start toppling like dominoes while...
    2. J

      A Nameless Guide for Ship Classifications..

      Deus Machina, or Deus ex Machina, or just Deus. Machine from/of god sounds right for the biggest of the big ships. For ultimate one-upmanship put the name into the game, but only one ship per server may have it at a time. Then watch in horror as servers start toppling like dominoes while...
    3. J

      Reformed and Standardized Vessel Classification

      Deus Machina, or Deus ex Machina, or just Deus. Machine from/of god sounds right for the biggest of the big ships. For ultimate one-upmanship put the name into the game, but only one ship per server may have it at a time. Then watch in horror as servers start toppling like dominoes while...
    4. J

      automatic ship classification

      Deus Machina, or Deus ex Machina, or just Deus. Machine from/of god sounds right for the biggest of the big ships. For ultimate one-upmanship put the name into the game, but only one ship may have it at a time. Then watch in horror as servers start toppling like dominoes while people...
    5. J

      automatic ship classification

      A rose by any other name would shatter a planet just as easily. I would call the biggest of the big ships, \"Galaxy\" (one of my favorite ships ever) or \"Infinity\" (not Halo a super fan, but the human ships are spiffy) \"Lexx\" maybe? Or the \"Executor class\" I do very much like the idea of...
    6. J

      Reformed and Standardized Vessel Classification

      A rose by any other name would shatter a planet just as easily. I would call the biggest of the big ships, \"Galaxy\" (one of my favorite ships ever) or \"Infinity\" (not Halo a super fan, but the human ships are spiffy) \"Lexx\" maybe? Or the \"Executor class\". \"Dreadnaught\" is nifty, but a...
    7. J

      A Nameless Guide for Ship Classifications..

      A rose by any other name would shatter a planet just as easily. I would call the biggest of the big ships, \"Galaxy\" (one of my favorite ships ever) or \"Infinity\" (not Halo a super fan, but the human ships are spiffy) \"Lexx\" maybe? Or the \"Executor class\" If you haven\'t seen it or its...
    8. J

      Blitzwing's Guideline to Ship Classifications!

      A rose by any other name would shatter a planet just as easily. I would call the biggest of the big ships, \"Galaxy\" (one of my favorite ships ever) or \"Infinity\" (not Halo a super fan, but the human ships are spiffy) \"Lexx\" maybe? Or the \"Executor class\" If you haven\'t seen it or its...
    9. J

      Flexible Vessel Classification Method

      I am not sure any of these classifications match up with what I would classify the ships as perfectly, but I vehemently agree that Schema needs to implement a standardized classification model so we can all get on the same page. I like Travesty\'s post about two name classifications. My...
    10. J

      Ship Turning

      My current \"fighter\" is 147 mass, and even at that small it seems to take forever to turn. I agree that big ships should turn slowly, but right now the ratio is linear when it should be exponential. Ships with mass, would someone fix my math, while I go study for my trig test because I...
    11. J

      Random stuff that will make the game awesome

      The generated missions sound nifty, but they\'d probably get repetitive quick like the \"Radiant\" quests in Skyrim. Random spawned free ships like in X3 seems spiffy. They could be the \"ship of the week\" on the weekly news thingie. Though that would require weekly \"updates\" to keep the...
    12. J

      Side Propulsion

      I think big ships should turn slowly, but not glacially like they currently do. Also what constitutes a \"big\" ship? To me those 10k mass figures were impressively large, the biggest thing I\'ve built (and completed) so far is about 1500 mass. Even my 147 mass fighter turns too slowly for me...
    13. J

      Boosters

      But what constitutes a big ship? My 147 mass \"fighter\" turns far too slowly for me to call it a fighter, and it\'s only 19m long. That is the same size as the fighters and bombers in Freespace and far smaller than the ships in Eve, yet it takes ~25 seconds to turn 360 degrees. A simple way...
    14. J

      Adding gyroscope blocks to improve turning and rotating

      A gyroscope resists changing orientation, so if you push against it in an effort to turn it it pushes back thus moving you opposite to the force you applied to the gyroscope. But you would have to have the gyro in the center of the ship so you could swivel around it. You could get rather...
    15. J

      Fix Navigating to coordinates to be a STRAIGHT LINE!

      I am new but it seems like things only pop up when you get fairly close to them. Does the entire sector load in when you clip a corner, or is it just references to the objects that load which your client then uses to calculate physics/graphics, or what?
    16. J

      Turning speed studies

      Experiments and results: 60mass, 100m long, controlled from core/center 0 thrust: ~12 seconds to do a 360 60 mass, cube shaped, controlled from core/center, 0 thrust: ~12 seconds to do a 360 60 mass, cube shaped with 237.3 thrust controlled from core/center: ~12 seconds for a 360. 60...
    17. J

      Agility Scaling and smaller ships

      Why not 1/3 blocks, that way you can stick them to the center-side of a block and keep top/bottom symmetry. With 1/3 the mass, hp and armor of the full block I think it\'d make nifty \"armor\". Although until hull gets buffed it\'s more like \"paint\" than armor. Wall of text for an idea to...
    18. J

      Lighting Tweaks

      Except for the bugs with light shining through solid blocks, and with plexglass just being weird I think the lighting outside of build mode is nice. The different colored lights are great, but we do need a flood light block. Not a blind you block like the beacon, just even lighting over a wide...
    19. J

      More Lighting

      http://ftbwiki.org/Wrathlamp Having something like the wrathlamp from the Factorization mod for Minecraft would be spiffy.
    20. J

      Important Lighting

      Something similar to the wrathlamp from the Factorization mod for Minecraft would be spiffy. http://ftbwiki.org/Wrathlamp