Search results

    1. J

      Armor Plating

      instead of the half block similar to the Minecraft slab. With a 1/3 block you can put it on the top middle or bottom of a block preserving top/bottom symmetry. Plus with hull HP as it is now hull feels more like paint than armor so skinning/painting your ship with 1/3 of the mass instead of 1/2...
    2. J

      an addition for helpful building

      I was using it to look at textures more than trying to outline a ship, since I can swap textures without closing and re-opening Starmade which takes a while. Also there used to be some nifty tools for Minecraft which allowed you to import almost complete models of whatever you had a 3d rendering...
    3. J

      Docking Guidance Block <Idea>

      Docking guidance block when I first clicked on it seemed like some kind of navigation aid, or something to target other than the docking block itself. This idea seems better except I see some annoyance coming from being redocked if you linger more than the timer on the auto-dock. I guess that...
    4. J

      The Hyper-Realm, non-instantaneous FTL travel method

      So what, even if it\'s directly taken from one game or one show or one random person\'s intercepted brainwaves, it\'s still a neat idea that deserves some discussion on how it could work, how to make it different enough to not get sued etc. Personally I liked the idea of using X3\'s jump...
    5. J

      The great topic of FTL.

      Since it requires knowledge of the target area and resources to get there it seems fair. You could also add another engine type, where each block decreases the charge time of the jump. No jumping while at less than 100% shields, so in combat jumping would be difficult. Each jump has a cool down...
    6. J

      Observations

      I would change it a bit. I wouldn\'t get rid of credits or shops. I would let shops buy any amount of any item and sell unlimited amounts of basic things, like basic hull in black and grey. Thrusters would be sold too. Since plexglass is fairly easy to obtain anyway I would let the shops buy and...
    7. J

      Possible fix for abuse of catalog on servers.

      Watching a ship get built block by block by something akin to a modern day 3d printer on a massive scale would be very cool. And if the process could be automated you could make standardized fighters or other ships for your faction.Especially if the blueprints could be traded/gifted as ingame...
    8. J

      The Quarry Ai block, Automatic salvaging!

      I immediately thought of the quarry from the Feed the Beast modpack for Minecraft, this idea sounds more like a Turtle; still cool but very different. I thought of an installation you could set up on a planet, that requires power, and stuffs the items into chests. Basically exactly like the MC...
    9. J

      Spherical Planets made out of unbend blocks

      The \"Oreo\"was my favorite of the suggested planet changes, though I don\'t mind them as they are now. What is the diameter of the of the smooth planets in me2005\'s pics? I have a sad old core 2 duo and sometimes have trouble loading in the tiny planets, if I were to suddenly have to load a...
    10. J

      no shadows in build mode

      I imagine it being like any night vision mods or potions from Minecraft, I would love it even if it were build mode only but if you could toggle it anytime that\'d be spiffy. Another needed option is for sunglasses, especially with light doing weird things in any station near a star. If my...
    11. J

      AI Perimiter blocks

      Although I like the idea of an electronic fence for my Bobbies, generally improving the AI seems the better route. I\'ll have to try removing the engine on my next defence ship, thanks for that idea. Even if the fighter AI becomes OP I\'ll probably keep the \"Big Gun\" on the roof of my...
    12. J

      Fully Programmable Computers Suggestion

      I like ComputerCraft, I like Starmade, I therefore must love this idea. :) Now I need turtleships that build other turtleships and my galactic domination will commence! If someone other than whatshisname that made ComputerCraft makes this please keep it in Lua, I almost understand that...
    13. J

      Food and O2

      I like this idea, as long as it\'s toggleable, like a hardcore mode, or if it has several difficulties. So a new player could start on easy and have a couple hours in their suit before running out of air; and maybe food is only a healing item not required for survival. There could also be a hard...
    14. J

      Compilation of Ideas (MrNo)

      Yes lots of numbers, and unfortunatly they don\'t mean what I intended them to :( The equation I proposed works for my ship because it has more thrust than mass, giving it a less than one ratio. If however a titan with 10,000 mass but only 1 thrust were to use my calculation the results would...
    15. J

      Side Propulsion

      I just fail at math tonight so my formula only works on ships with thrust>mass. So anyone with a titan that has one thruster on it could turn ridiculusly fast. For example: 10,000Mass/1Thrust = 10,000 * Tier(lets call it .01) = 100 * 36 = 3600 degrees per second of rotation >.>
    16. J

      RCS or Reaction Control System

      But this is Starmade not KSP so here is a wall of text for this game\'s physics (at the time of this post, to the best of my knowledge): Experiments and results: 60mass, 100m long, controlled from core/center 0 thrust: ~12 seconds to do a 360 60 mass, cube shaped, controlled from...
    17. J

      Fury Interceptor from Warhammer 40K

      it needs more dakka (everything needs more dakka), and it should be red so it goes faster. :) Turning speed is completly based off of mass (at the time of this post) nothing else. If you want some data read this wall of text: Experiments and results: 60mass, 100m long, controlled from...
    18. J

      Compilation of Ideas (MrNo)

      1F) To enter or exit the core you would have to either go through the portal into the mothership, or remember to design a back door into the ship so you can enter or exit while docked. I think the hard part would be figuring out where the player ends up when the exit the core, currently it seems...
    19. J

      Compilation of Ideas (MrNo)

      A simple method to improve turning mechanics may be to simply change from using total mass to mass/thrust in the turn speed calculation. Obviously some tweaking in the code would need to be done to use this smaller number but that should be simple. Thrusters have diminishing returns as far as I...
    20. J

      Vector analysis of tactical situations in StarMade

      AMCs need lots of tweaking, so does the turn rate or \"small\" ships. My 147 mass fighter (heavy fighter?) takes 25 seconds to turn 360 degrees, which is friggin slow. That first graphic is awesome, nice work.