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    1. Crashmaster

      Shuttlebug v2 2016-06-07

      It was grey.
    2. Crashmaster

      Suggested Activation block and displays

      That's a good idea. Display module variables need a lot more options. Your thread title though made me think of being able to use activation blocks to change display module text similar to how they are used to change rail blocks; slave a display to an activation block and place a display with...
    3. Crashmaster

      Juniper Rocket Appliances

      Many thanks, I have been tinkering with this since rails came out. I did start a gen-1 Optimus rails skeleton a while back but lost interest in it. At this point the only likely next candidate would be Jetfire/Skyfire as I am done with rail mechanics for a bit. Development has worked in this...
    4. Crashmaster

      Tri-mode transforming VF-1S v50 2016-06-06

      VF-1S from Macross. Total Mass: 261.2 Approx Length: 52m Power: 10,657.5e/sec Thrust: 526.7 34 entities Current model one-click auto-transforms from jet to mech and back or jet to GERWALK and back. Manual controls are documented in shipyard thread. Juniper Rocket Appliances; Tri-mode...
    5. Crashmaster

      Shuttlebug v4 2016-06-06

      It is what it are.
    6. Crashmaster

      Juniper Rocket Appliances

      The ability to reliably navigate entity chains helped immensely. VF-1S from Macross. Total Mass: 261.2 Approx Length: 52m Power: 10,657.5e/sec Thrust: 526.7 34 entities Current model transforms from jet to mech and back or jet to GERWALK and back. The gun pod is a 18-module...
    7. Crashmaster

      Nova Fleet Dynamics Build Server- Build, Play, Explore! [Whitelist]

      IGN- Crashmaster Why you want to joint the server- See some stuff, show some stuff Example of your work- Your favorite type of cake- Money cake ($0.25-$2 coins in wax paper baked 'randomly' in cake)
    8. Crashmaster

      Turret construction best practices and questions

      I've found that the power capacity of the core is not counted by turreted weapons when doing similar AMS testing. I had to either add power to the AMS base or barrel or add capacitor blocks to the main entity which was a core and some power recharger blocks.
    9. Crashmaster

      Largest ship/project

      Built through the core of an r50 planet from each plate to re-make the plates from hull on the opposite side of the core giving an internal volume with 'natural' gravity. Encompassed the whole atmosphere which produced the lighting inside. StarMade did not like. I think the plates were only...
    10. Crashmaster

      Planned Faction Points Economy

      Yes, but I now see that I need to spell it out to you; You are critical about other peoples' posting style in the very same thread as you refuse to take any criticism about your own posting style. That's all. I'll also throw out there that one style is useless and wastes bandwidth (typically...
    11. Crashmaster

      Planned Faction Points Economy

      Not flaming, you shouldn't be insulted, just educated about hypocrisy.
    12. Crashmaster

      Planned Faction Points Economy

      If you have problems with peoples quoting style and what they chose to discuss then you have to deal with that.
    13. Crashmaster

      Do not make this game die

      Giving up, resorting to insults, Condescending attitude; Two surer signs of winning an internet argument I have never seen. Lack of immediate forum support is less important here then lack of immediate dismissal or in fact any thought out criticism at all IMO.
    14. Crashmaster

      Do not make this game die

      Original talking point; 1) Ideas proffered re; base PVP compromise where no work is destroyed whether asleep or not. Caveat; some resources loss. No specific numbers given. Indicate desire for fun for all. 2) Specify no current desire to attack players. I now think that you need to...
    15. Crashmaster

      Do not make this game die

      We're all aware of how the game works. I was referring to your using, as an argument in a debate. the definition of scare tactic Your idea is, "same old invulnerability with only docked entities invulnerability based on e/sec." Docked reactors on stations become required meta. Soooo, more...
    16. Crashmaster

      Do not make this game die

      Dr. Whammy scare tactics are weak. I did read your suggestion, tldr; NPC-placed bounties was my understanding. Your homebase idea would add complication and lag without content IMO. I'll reach further into the shedder with; Homebases are vulnerable, block damage occurs, timed takeover...
    17. Crashmaster

      Do not make this game die

      Re-balancing homebase protection does not have to equal "free griefing.' No-one is suggesting simply dumping HBP in the current system (at least I don't think so) but that seems to be what people resisting change argue about. Will one-man factions even be a thing of the game's future? I would...
    18. Crashmaster

      Do not make this game die

      Use HP system to defeat a homebase without causing it any block damage making it vulnerable and shutting down its turrets' AI. Player character or hired crew must be used to take-over and occupy foreign homebase. While homebase is occupied occupational forces can try to collect the resources...
    19. Crashmaster

      Read by Council A few small tweaks

      For number one could we make it; if active AI present? Then getting logic-toggle-able AI would be even better.
    20. Crashmaster

      PvP Anti-Player Research

      I do not think projectile additive velocity works that way.