Search results

    1. Q

      SQL Exception When Starting Game

      Hi, Unfortunately, through prolonged use I've acquired a very different perspective. Essentially; it's a race - either a new update will come along and cause me to want to start a new universe (and discard my current universe), or the game will soil its panties for whatever reason and cause...
    2. Q

      How to calculate ship stats in advance?

      Hi, You can find the formulas for almost everything on the corresponding pages in StarMade's official wiki. As far as I know (haven't checked for a while) these are currently all correct, and nothing too important is missing (just minor stuff, like turn rate, I think). My normal approach is...
    3. Q

      SQL Exception When Starting Game

      Hi, Single-player game was working fine yesterday (and was shut down cleanly). Today, when trying to re-start the game I'm getting a dialog box saying "Runtime Exception" and that something went wrong initialising the universe and that I could try reinstalling the game(!). The logs say...
    4. Q

      Client Crashes During Startup

      Hi, I can say it's not a Steam thing - I got this game before it was available on Steam, and won't ever switch it over to Steam if I've got any kind of choice. I'm using "StarMade [Launcher v16]". I'm fairly sure nobody is ever going to (e.g.) try to edit meshes with a text editor - I'd...
    5. Q

      Client Crashes During Startup

      Hi, You're right; but it's even more strange. I downloaded from the "*.zip" development build and copied those files on top of the existing install, and it fixed nothing (same dodgy textures as before). Then I changed the name of the directory and unpacked the "*.zip" into a new/empty...
    6. Q

      Client Crashes During Startup

      Hi, I did start from a new install originally (and I think that's part of why I'm having trouble - instead of reusing good files from the previous install it's downloading new files for everything and screwing some of them up). Note that the files don't contain random bytes like you'd expect...
    7. Q

      Client Crashes During Startup

      Hi, So, experimenting... I took a look at that XML file, and it was missing about 10 lines at the top causing a bunch of "end tag with missing starting tag" problems. I copied the file from an older install of StarMade and that seemed to fix the problem, except... It stopped at 26% (with the...
    8. Q

      Client Crashes During Startup

      Hi, After latest update the client reaches "Loading 23%" and crashes. Nothing I do (deleting/create new world, disabling anything and everything in options, ....) makes any difference. When it crashes, the logs say it's trying to parse "data\/models/ground\/Atmosphere.mesh.xml" (note: yes, the...
    9. Q

      I calculated the amount of Watts in one "e" in StarMade

      Based on the amount of energy required to heat a cubic meter of water to boiling point; I've calculated that an 'e' is Starmade is worth zero watts... :)
    10. Q

      How much would the MSI Radeon RX 480 4GB impact my game performance?

      For "benchmark performance" see a benchmark. For "end-user perceived difference".... What will actually happen is that it will seem better than what you're used to now, but "what your used to" changes over time. In less than 1 month your computer will seem exactly the same as it does now. ;)
    11. Q

      What do you think Ship Scores need to take into account?

      Hi, If it's an NPC fleet, then there's no sane reason for "purposely designed for simulated battle" ships. If it's a player made fleet, then that player will lose their fleet as soon as any other player is close. Now... How many people would prefer a system that's so complex/realistic that...
    12. Q

      Dev Blog : February 17th 2016

      Hi, Are more NPC factions planned? I seem to be thinking of this fleet stuff from a completely different perspective than most people. I'm thinking of a trading guild and a merchant guild (who compete and hate each other), and multiple different "alien races" factions each with their own...
    13. Q

      What do you think Ship Scores need to take into account?

      Hi, There's a huge compromise between modelling a 100% realistic simulation (extremely expensive/complicated), and just randomly selecting ships that die until all remaining ships are on the same side (extremely fast). The goal be to find something between these extremes - a low cost compromise...
    14. Q

      Where is a good place to build my first station ?

      Hi, I typically search (using the galactic map thing) for a system with 6 rings and at least 3 asteroid belts, that isn't too far from a worm-hole, and isn't too far from "void space". Once I've found a system I pick a sector that is near the edge of it, away from planets and "rotating...
    15. Q

      How long will it be before we see the first stick carrier?

      Hi, It doesn't work like that. For JD, it's not the mass of the ship alone, it's the mass of the ship and anything docked to it. If you have a tiny stick ship with 1000 drones, then that tiny stick is going to be far too small to support enough JD modules for the mass of 1000 drones. Also...
    16. Q

      my plain for Fleet controls what yours?

      Hi, Do you have a plan for your plain? This plain is a bit too plain (like a bare flat plane). You need a "plain plane" plain plan.
    17. Q

      Why do you build big ships?

      Hi, I do turrets, like... Imagine the base is buried inside the ship, but has a single block (the docking block) far away from the rest and ends up on the outside of the ship. Then imagine the barrel part completely surrounds the base's docking block. It ends up looking like the turret is...
    18. Q

      Why do you build big ships?

      Hi, When I build a tiny ship (anything that can be built in less than 30 minutes with no planning at all) there's no sense of achievement. When I build a medium ship (1 million blocks or less) there's a small sense of achievement, but it's only enough to encourage me to do something more...
    19. Q

      Fleet mechanics?

      Hi, The game could cheat - essentially, fly towards the docking area until there's a collision then "magically teleport" onto the dock. The next problem would be determining which dock each ship should use (or cheat, and remember which dock the ship was undocked from and only allow it to...
    20. Q

      Survey: Ship Stats

      Hi, My "minimum expectations"... Energy Cap/Regen Enough to be able to move while firing primary weapon (if any) while shields are at 50%, for at least 10 seconds. Shield Cap/Regen I tend to go with a huge amount of shield regen and not so much shield capacity; with the idea being to...