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    1. Q

      META, What is it?

      The funny part is that if anyone actually does search for "current meta" using forum's search feature; the only useful result they'll find is this topic.
    2. Q

      If you could add/change/remove one thing in Starmade, what would it be?

      You're saying that if the community decides they want something that is very bad for performance, Schema should ignore the community? What if the community decides they want something that is bad for profit/sales; or would take far too much development time; or has legal issues (patents...
    3. Q

      If you could add/change/remove one thing in Starmade, what would it be?

      With the devs and community working together, it'd take four years of pure arguing before people realise that they'll never get what they want because 99% of people want something slightly different; and then Schema would end up implementing something that has extreme performance problems...
    4. Q

      Voxels Versus Creative Freedom

      That reminds me - none of NPC ships use "power 2.0". Sooner or later, someone should probably start a contest to replace the old Isanths.
    5. Q

      Voxels Versus Creative Freedom

      That's still hideously elongated in a single direction (except that the direction isn't along an X/Y/Z axis) and still leads to a dumbbell shape (a rotated dumbbell).
    6. Q

      Voxels Versus Creative Freedom

      Instead of having a ship that's hideously elongated in one direction (with a dense blob of reactors at one end and a dense blob of stabilisers at the other end), you're describing something more like an umbrella (a dense blob of reactors at the handle and a thin curved "dish" of stabilisers as...
    7. Q

      Voxels Versus Creative Freedom

      The point is probably too subtle. Imagine a large group of "role play" people, all complaining that ugly grey ships are unrealistic and that no military in the world would have a fleet of "purely functional" ugly grey ships without any decoration.
    8. Q

      If you could add/change/remove one thing in Starmade, what would it be?

      I'd tell Schine that I need time to think about it, then wait for many years because I wouldn't want to waste the opportunity requesting something that Schine ends up doing anyway. Given that crew is planned (and at least likely to be implemented in some form eventually); I'd probably end up...
    9. Q

      Voxels Versus Creative Freedom

      My ships are ugly because I'm lazy and don't care how they look. If I was designing (e.g.) real naval ships I'd probably just paint the whole ship's exterior grey. ;)
    10. Q

      Voxels Versus Creative Freedom

      This is also known as "good engineering". For the design of every functional thing that has to work within a system of rules, the designer tries to maximise desirable qualities (speed, reliability, ....) and minimise unwanted qualities (cost, weight, ...). It doesn't matter if it's real thing...
    11. Q

      What makes a good mechanic?

      I voted no, because: a) Most of the things I really want have nothing to do with power (e.g. actual crew including rooms that give bonuses, consumables like food and fuel, much better performance, etc); and my chances of actually getting any of these things is the same (very small) regardless...
    12. Q

      Power 2.0 Stations!

      I tested - you're right - as power consumption increases, shield bubble size increases relatively quickly up to about 250 meter radius, but after that bubble size grows a lot slower until you reach about 500 meter radius where a huge increase in power consumption adds up to almost no increase...
    13. Q

      Power 2.0 Stations!

      As far as I know; shields currently have the opposite problem - for any shield that is worth having (especially on stations where you don't have to care about mass or manoeuvrability) the shield bubble ends up so large that it'll probably fill multiple entire sectors. ;)
    14. Q

      Power 2.0 Stations!

      For a normal station you're limited to 100% of RC, and can't (e.g.) have full factory bonuses and warpgate free target at the same time. I wanted something that looks like a single station but bypasses these limits.
    15. Q

      Power 2.0 Stations!

      The game doesn't let you create a station in a sector that already has a station (you get a "Cannot spawn here. Only 1 station(s) per sector allowed!" error message). EDIT: Ah - there's a "ALLOWED_STATIONS_PER_SECTOR" setting (which is set to 1 by default) in "server.cfg". Using 4 sectors (or 8...
    16. Q

      Power 2.0 Stations!

      For the new "power 2.0", everyone (including me) has been testing out ship designs, but nobody seems to have properly looked at stations yet (or at least I haven't noticed any forum posts), so I thought I'd try some station building! My first step was to find a nice point in space where the...
    17. Q

      The Poll - Reactors, Stabilizers, Shields, SMD

      There's "stream node" blocks that can be used to control where the stream goes. For an example, here's a picture that I stole (originally posted by Dire Venom - see Pre-Release Stab.Intergrity Update Dev Thread ):
    18. Q

      Pre-Release Stab.Intergrity Update Dev Thread

      I actually like the "stabiliser stream" (in theory, as long as it doesn't hurt frame rates - I haven't tested much yet). Of course I still dislike the insanely excessive "reactor to stabiliser" distance, but that's a separate issue. For the stabiliser stream, I've been thinking of turning it...
    19. Q

      The Poll - Reactors, Stabilizers, Shields, SMD

      To be fair; there are special blocks that can be used control where the "purple beam" goes that can be used to make sure it doesn't go through crew corridors, etc.
    20. Q

      New Power and viable shapes

      In my experience, for sane ship shapes, local shields never work. You look at your power generation (e.g. 10 million e/sec) and decide on a power budget (e.g. "50% of power for max. shield consumption) and then try to build a set of local shields that add up to 5 million e/sec without the...