Search results

    1. Q

      Why exactly is power broken?

      Hi, My fleet is a massive swarm of tiny drones. There's so many drones that I can't risk losing that fleet in a fight (the fleet cost far more than the largest titan ever built). It's not designed for PvP fighting, it's designed to kill the server whenever a PvP fight begins by causing a...
    2. Q

      Question about alignment and the game engine

      Hi, For this TV show, does the captain of the ship say things like "Twist the engine's rubber band extra tight, I need to keep accelerating to maintain gravity and we're already moving at the speed of light" and "Prepare to scrape the old crew off the ceiling and hire replacements; I'm about...
    3. Q

      The Power Overhaul Must NOT Happen ASAP

      Hi, From my perspective; the "overhaul proposal" is to remove power from the game completely and replace it with "heat with buffer zones" in an attempt to encourage ship builders to create interior spaces for NPC crew that don't exist and to encourage "role players" to role play the act of...
    4. Q

      Why exactly is power broken?

      Hi, From my perspective, the power system is not broken, but could be improved. Improving the power system is currently (in no specific order): Less important than finishing NPC factions Less important than finishing NPC crew Less important than adding an additional "fuel" game mechanic Less...
    5. Q

      Whatever happened to occlusion culling?

      Hi, The occlusion culling code was behind other code (occluded) in the list of things for the developers to do, and got disabled (culled). ;)
    6. Q

      The Power Overhaul Must NOT Happen ASAP

      Hi, The choices are: a) break the power systems in an attempt to make up for currently unimplemented features, then implement crew (then refix the power system, refix the crew, refix the power system, ....) b) implement crew (then refix the power system, refix the crew, refix the power...
    7. Q

      Let’s clear some things up.

      Hi, The old "alpha, beta, release" only really made sense back before the Internet became ubiquitous (when there was one release - the day it got shipped in little cardboard boxes and found its way onto shelves at physical shops). It's all changed. Now; games like Starmade go from "alpha" to...
    8. Q

      Are fully cloaked ships possible? What is your cloaker design?

      Hi, I'm not sure about that - a cloaker should have to rely on its cloaking for defence, and shouldn't be able to have decent armour and/or decent shields too. Currently the balance is about right. You can have a cloaker (with cloak and jam) and there is a small amount of lee-way (you can...
    9. Q

      Auto-Log-Out Time

      Hi, Yes. For more information; I did a little test - I left the browser running for hours (since my previous post above): It didn't log me out at all. It only happens when I'm editing a post. It's like that "__gat" cookie (with the 10 minute expiry) is checked when you click the "post...
    10. Q

      Auto-Log-Out Time

      Hi, It's possible that out of the entire player base; maybe 50% don't use the forums, 30% never spend longer than 10 minutes writing a post, 19.9% ignore the problem (like I did until now), 0.05% have reported it in the past and don't want to report it again, and that remaining 0.05% adds up...
    11. Q

      Auto-Log-Out Time

      Hi, That seems broken to me too; but it's a lesser issue. It's like there's a cookie with a "far too small" time-out (e.g. 10 minutes rather than 10 days); and when you're regularly clicking links the cookie and its time-out is updated, which keeps you logged in; and when you're not clicking...
    12. Q

      The Power Overhaul Must NOT Happen ASAP

      Hi, Quite the opposite. Putting the cart before the horse would be changing the power system (to work around problems caused by things like not having NPC crews implemented properly), then implementing NPC crews properly later, then realising that the reasons for the earlier power system...
    13. Q

      Auto-Log-Out Time

      Hi, Every time I come to these forums (which can be daily) the forum software has forgotten me and I have to log back in. It doesn't happen on any other forum I've ever used on the Internet (they all use cookies with a time-out of at least 1 day, so that you don't need to log in every single...
    14. Q

      The Power Overhaul Must NOT Happen ASAP

      Hi, One of the reasons for the power overhaul is to encourage interior spaces, and change the balance between system blocks and other blocks. However, most of the problem has nothing to do with power and everything to do with the fact that NPC crew is completely unfinished and unusable. Note...
    15. Q

      PC Performance

      Hi, If your budget is limited; I'd recommend not bothering with a graphics card (Intel's integrated graphics are fine for Starmade) and using the spare $ to get a "4 or more core" CPU (rather than the "dual core potato intended for office workers only" you've chosen). Note that Starmade uses a...
    16. Q

      Starter vessel contest

      Hi, What game change? There hasn't been a significant game change for ages. If you're thinking of the recent power system proposal; then you can expect it to take a month or more before they even decide what (if anything) they're going to do, and then probably another 6 months before they...
    17. Q

      Power Reactors + Heat + Weapons = End of Gigantism?

      If bigger weapon arrays produce a lot more heat as they get larger, that would be a very good upward pressure on reactor sizes. If that means huge reactors become more of the norm, more space would be needed to dedicate to them, and to supporting them. Which means larger ships. And larger...
    18. Q

      Power System Overhaul Proposal

      Hi, Let me start by contradicting the stated "problems" with the current system. a) Forced design choices are what causes complexity. Without forced design choices you end up with "slap whatever wherever and it'll be fine" (no complexity). If you want to encourage ships with interior spaces...
    19. Q

      Has Wedge slabs been abandoned

      Hi, You're right (sort of); but there'd be no real reason you couldn't have both - e.g. "conforming blocks" where the player could manually determine shape when placing if they actually want to. Note that for things like chairs and beds; I expect that we'll get real chairs and real beds...
    20. Q

      Has Wedge slabs been abandoned

      The number of different block shapes we have now (full block, 3 different slabs, wedge, corner, tetra, hepta) is a massive pain in the butt for ship building and for inventory control and for manufacturing (especially when you multiply it by the number of colours, then multiply that by number...