Hello! I remember a post of yours in which you provided rigorous advice on how to system our ships. It contained equations which allowed us to calculate the needed block-count for the main system types, if we knew the available internal volume.
It was either a thread or a reply to a thread, but...
Eh, Theorycraft™ says that an outer layer or two of standard, with a couple(2-3) layers of basic inside/below it, an empty space, and then 1-2 layers advanced around/encapsulating systems deeper inside the ship would offer the best balance of protection-to-mass-to-area.
The discussion of...
To contribute to this a bit more deeply while waxing philisophical about the genXnova server, I spent some time thinking on it and pulling up some artifacts and significant tangents that I'll link to. Click the links, they explain things. I was most active in the Power1 era, still fairly strong...
Hi there! Jake Lancia back for another Build Initiative; this time the Foundries require an industrial powerhouse of a ship. Once again, this will be a competition, with entries judged on a new scoring system detailed below.
Some pointers on what to add in your ship:
The ship is meant to (look...
Do you desire a deeply immersive airlock experience?
Do you wish that your pressure chambers made a good initial impression on the visitors of your structures?
Are you sick and tired of having to build sufficiently logiced entrances every time you're working on a new ship or station?
Well, this...
The shift key is an all- direction brake. I hold it down while trying to make precise movements.
In the 'z' building mode there is an option in the graphics setting to turn on a holographic preview of the block and it's rotation you are set to place.
The lack of quantified navigational...
1. "Feeling Lost at the Start"
Can't blame you. The tutorial system isn't anywhere close to where it should be, and the fact that you're not mentioning the tutorial videos that should pop up for first time players tells me that something might be broken there.
2. "Building System"
Again, this...
Hello!
Im a big fan of sandbox games, with building and crafting, really enjoy games with progression and freedom and today a friend recommended me StarMade so i downloaded the demo to test it.
The start menu was pretty straight forward, nothing to say about it.
But then the game loaded and...
Highlighting done by me
As you can see, that shouldn't be an issue, I'm sure you can come up with something within the size restrictions considering the time at everyone's disposal for this
I would like to join the activity, but my ships are 69 to 96-block in length. No such luck.
*A universal design adopted and outfitting completed:
5 merchant/tramps with 5-colour
2 tankers
1 mail and passenger(Fast passenger vessel)
1 tug
1 flight trainer
I have tried and failed to make a custom refinery due to a lack of any start to finish tutorials for making a block let alone the rest.
The idea is conceptually simple take a block and run it through to get back the resources used in production of it then if those resources are not capsules...
For each non deprecated ElementInformation, you'd want to access the "consistence" property, which is the factory recipe, and make a new entry in your custom refinery's recipes that is just the literal inverse of that recipe - taking a FactoryResource containing one of the block and outputting...
As for the uncrafting factory specifics - every block type is internally called an ElementInformation and the ElementInformation for every block type is stored in something called ElementKeyMap.
I have question for you if you dont mind answering.
How hard would it be to make a disassembly factory type block? like the one you have in RRS but for vanilla blocks?
Would you be able to just reverse the crafting chain or would you need new recipes?
I have another question for you if you dont mind answering.
How hard would it be to make a disassembly factory type block? like you pour complex items into it via a storage and it returns the materials used to make them.
Would you be able to just reverse the crafting chain or would you need new...
big thank you for that the whole 100 units of cargo per storage block really messed with me as i had a ship with a whole station salvaged inside it from before they implemented the limits leading to a metric butt tonne of material being vented anytime i loaded the world causing an instant crash
hi saw that you are a still active mod maker quick question if i want to change how much a Storage block holds by default what line of code should i change?
*THE WHOLE THING IS A TURRET; the turret-style guns on the sides are fixed parts of the outer shell!
This upload is a package (RAR file) of two blueprints: a free-floating turret (with its base hidden internally), plus an empty shell version (without base part, and core at center).
The turret...
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